Anıl Demir
banner
anldmr.bsky.social
Anıl Demir
@anldmr.bsky.social
I do art and develop games.
Worked on Graven, Phantom Fury, Tostchu, and Tempest Rising.
https://www.anldmr.com
https://www.instagram.com/anildemir_art
Pinned
Hello world, I'm Anil. I make games, draw, 3D model, and create pixel art!

www.anldmr.com
nettleflap.itch.io
instagram.com/nettleflap
cara.app/anildemir
Glaide has 3 different gladiators now: Knight, barbarian, and ranger.

(Placeholder music from opengameart by @sketchylogic.bsky.social, placeholder font by @somepx.com)
#screenshotsaturday #gamedev #indiedev #unity #retro #nes
January 18, 2026 at 4:12 PM
Last night's dream, I was shamed for not playing Splatoon ever by two girls. I said "but I probably played games that you haven't played" in my defense and for some reason went on counting "Myst, Atlantis, Broken Sword, Monkey Island..."
January 18, 2026 at 12:46 PM
Cups, still life
January 17, 2026 at 2:11 PM
gladiator army
January 16, 2026 at 9:01 PM
Progress! Can buy and place gladiators now.
(Music and font are placeholder)
#indiedev #gamedev #unity
January 15, 2026 at 10:22 PM
Developing the tower/base defense game
www.twitch.tv/nettleflap
nettleflap - Twitch
Hi I'm Anıl, I stream when I feel like it, generally art and games.
www.twitch.tv
January 15, 2026 at 6:08 PM
January 14, 2026 at 10:21 PM
Reposted by Anıl Demir
the terrible beast - portrait of a grey squirrel

When I find a photo with weird lighting in my camera roll I am cursed with the compulsion to make a study of it. Fur is kind of fun to paint tho.
January 14, 2026 at 11:04 AM
I like how civilization is bunch of black rectangles in Crystalis (1990, NES) intro.
January 13, 2026 at 11:15 AM
I've got a 19.7% beat rate on all the beatable games I own.
a black and white photo of a man kneeling on a mattress
ALT: a black and white photo of a man kneeling on a mattress
media.tenor.com
January 13, 2026 at 7:47 AM
Main menu assets in the engine. It's not final but we're getting there. #indiedev #gamedev #pixelart #unity
January 11, 2026 at 11:51 PM
January 11, 2026 at 3:22 PM
I'm trying to finish the mockup I started yesterday.
www.twitch.tv/nettleflap
Twitch
Twitch is the world
www.twitch.tv
January 11, 2026 at 12:11 PM
WIP main menu progress for Glaide
#pixelart #screenshotsaturday
January 11, 2026 at 12:24 AM
I'm looking at Glaide (my other small game) as a break from BunBun:
www.twitch.tv/nettleflap
Twitch
Twitch is the world
www.twitch.tv
January 10, 2026 at 3:27 PM
First still life of the year
January 10, 2026 at 12:44 PM
Human artists, use only one piece to convince people to follow you!
January 9, 2026 at 6:27 PM
One of the biggest mistakes I made in the architecture of my code was to depend on visuals (in this case it's DOTween sequences) for my execution order. This made it very difficult to navigate through the order of things happening and therefore implementing something like Undo or Input Queueing.
a man with a beard is wearing a cowboy hat and says " lesson learned "
ALT: a man with a beard is wearing a cowboy hat and says " lesson learned "
media.tenor.com
January 8, 2026 at 10:35 AM
Still on level win condition
www.twitch.tv/nettleflap
Twitch
Twitch is the world
www.twitch.tv
January 7, 2026 at 5:35 PM
Bon appétit
January 5, 2026 at 9:52 PM
Short dev stream. My goal is to make levels beatable, working on the win condition system.
www.twitch.tv/nettleflap
nettleflap - Twitch
Hi I'm Anıl, I stream when I feel like it, generally art and games.
www.twitch.tv
January 5, 2026 at 8:10 PM
Did a 2025 recap of everything I have done during the year on paper and my resolutions are:

- draw and paint more, gotta beat 2025
- go with solo projects and keep involvements in team projects to minimum
- release at least two small games this year
- keep exercising, take breaks from sitting
January 5, 2026 at 12:41 PM
Have been procrastinating on this for a while with other tasks but finally started sketching the final design of the main menu. The background will also be used in the levels. I'm also considering a fluffy shader for the clouds.
January 4, 2026 at 12:52 PM