Andrew Schneider 🌩️🌋
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andrewschneider.bsky.social
Andrew Schneider 🌩️🌋
@andrewschneider.bsky.social
Atmospherics Lead at Guerrilla. Developing the real-time voxel-based cloud system for the Decima Engine and the Horizon franchise games.
Formerly Senior FX TD at Blue Sky (not this one) Animation Studios.
Pinned
I'm excited to share a video of the talk that I gave at the Light & Color in Nature & Art Workshop at the Lorentz Center in Leiden. Here is a link to the abstract, slides, and the video, which was created from presentation day audio.
www.guerrilla-games.com/read/synthes...
Synthesizing Realistic Clouds for Video Games
What is a cloud? In this talk, we will define a cloud using the Arts of High Performance and Approximation. This talk was originally given to a diverse audience of Scientists and Artists at the Lorent...
www.guerrilla-games.com
Colorado Dunes 1-4
September 13, 2025 at 10:53 PM
Colorado Clouds 1
September 13, 2025 at 10:49 PM
Pranked by my kids. Well played. Well played.
December 5, 2024 at 7:25 PM
@bestfriendtime.bsky.social I know who you really are!! Welcome.
November 18, 2024 at 7:16 AM
Really, really fun! Congratulations to our partners at @studiogobo.bsky.social
#LEGOHorizonAdventures
November 16, 2024 at 11:36 AM
...waiting for the John Williams documentary to drop on Disney+ tomorrow. youtu.be/g1i2REK7bVQ?...
Music By John Williams | Official Trailer | Disney+
YouTube video by Star Wars
youtu.be
October 31, 2024 at 5:11 PM
I'm excited to share a video of the talk that I gave at the Light & Color in Nature & Art Workshop at the Lorentz Center in Leiden. Here is a link to the abstract, slides, and the video, which was created from presentation day audio.
www.guerrilla-games.com/read/synthes...
Synthesizing Realistic Clouds for Video Games
What is a cloud? In this talk, we will define a cloud using the Arts of High Performance and Approximation. This talk was originally given to a diverse audience of Scientists and Artists at the Lorent...
www.guerrilla-games.com
August 9, 2024 at 2:57 PM
So it turns out that the link to the Nubis Voxel Cloud pack has been broken for a year on the RTRAdvances site. I have requested a fix, but you can find the correct link on slide 191 of the 'Nubis, Cubed' Talk. advances.realtimerendering.com/s2023/index....
July 18, 2024 at 2:12 PM
I'm Pinching myself. Next week I'll give a new talk, 'Synthesizing realistic clouds for video games' at the Lorentz Center in Leiden as a part of 'Light and color in nature and art' - a workshop involving artists and scientists across optical disciplines. www.lorentzcenter.nl/light-and-co...
Center for Scientific Workshops in All Disciplines - Light and colour in nature and art
www.lorentzcenter.nl
July 15, 2024 at 12:08 PM
Storm Cloud Details [Samsung S24Ultra, Super Telephoto]
June 30, 2024 at 1:26 PM
Even the luminosity of a rainbow carries a signature of magic. [Sony A73, 100mm]
May 18, 2024 at 6:26 PM
Samsung Galaxy S24 Ultra, GCam night sight. 23mm.
April 15, 2024 at 6:09 AM
Happy new year to all of you "cloud people" and friends of "cloud people" and also "people who like clouds". Also everyone else. 😉
January 1, 2024 at 3:05 PM
I visited a particle accelerator at the University of Groningen today. Coming in third after meeting Kip Thorne at SIGGRAPH and seeing Stephen Hawking deliver a live talk, this is one of the coolest physics encounters of my life. The camera chose to focus on the important part here.
October 1, 2023 at 2:00 PM
The slides from my #rtradvances talk from #SIGGRAPH2023, 'Nubis, Cubed: Methods (and madness) to model and render immersive real-time voxel-based clouds', are now online. 👇
advances.realtimerendering.com/s2023/index....

Also, the Voxel Cloud Pack is here:
bit.ly/NubisVoxelClou…
September 7, 2023 at 8:10 AM