https://andrewfray.dev
UBA remains slow but I’d rather you use this than nothing, and these are great changes.
UBA remains slow but I’d rather you use this than nothing, and these are great changes.
Why not?
A week were your build server was 100% green is a week where either it failed to catch some bugs or no-one did any work
Why not?
A week were your build server was 100% green is a week where either it failed to catch some bugs or no-one did any work
the same way you'd focus on the workflow of your level designers so they can do their best work, you should focus on your QA and make sure they have all the tools they need to succeed.🧵
the same way you'd focus on the workflow of your level designers so they can do their best work, you should focus on your QA and make sure they have all the tools they need to succeed.🧵
I have no idea why my AIO has a screen, and it’ll be facing the left-hand wall anyway 🤷
I have no idea why my AIO has a screen, and it’ll be facing the left-hand wall anyway 🤷
That doesn’t have to be true!
I do fractional build engineering. I can get something simple set up for you very fast for a fixed cost.
No one should be without a daily build!
That doesn’t have to be true!
I do fractional build engineering. I can get something simple set up for you very fast for a fixed cost.
No one should be without a daily build!
it's also the only one that supports parametric tests, letting you essentially write a template and have it generate a unique suite of tests for every asset.
it's also the only one that supports parametric tests, letting you essentially write a template and have it generate a unique suite of tests for every asset.
it's not the most obvious popup, and you can still commit the broken asset, but it's zero friction. this is super useful and important!
it's not the most obvious popup, and you can still commit the broken asset, but it's zero friction. this is super useful and important!
if you don't control the source, you can derive from UEditorValidatorBase. this is really handy for validating maps, meshes, or any other basic asset type.
if you don't control the source, you can derive from UEditorValidatorBase. this is really handy for validating maps, meshes, or any other basic asset type.
this warms my heart in so many ways ♥
this warms my heart in so many ways ♥
if QA find banana peels aren't causing spins, where do they send the bug? to the weapon artist? the kart artist? the physics programmer?
if QA find banana peels aren't causing spins, where do they send the bug? to the weapon artist? the kart artist? the physics programmer?
old bugs are like that: they're slower to fix, they're more complicated to fix, they obscure other bugs, and they've caused disruption in the team for longer.
old bugs are like that: they're slower to fix, they're more complicated to fix, they obscure other bugs, and they've caused disruption in the team for longer.