Ancient 4D
ancient4d.bsky.social
Ancient 4D
@ancient4d.bsky.social
Developing new old-fashioned modelling, animation and rendering software.

by @hiddenasbestos.bsky.social

The extra D stands for delusional ?
Fixed the slice mode to support fillets. (Working in the command line and using modo to actually render it is really helping keep focus) - think my fancy cylinder generator is done
August 25, 2025 at 9:43 PM
Smooth fillets are done! - also semi-smooth chamfers and reverse-fillets where the top/side seams are sharp but things are smooth radially. #lowpoly
August 24, 2025 at 10:41 PM
Hard vertex normals are now working for fillet/chamfer/reverse-fillet cylinder generation. Next up ... smooth normals. #lowpoly
August 24, 2025 at 8:44 PM
I added the 'fillet mode' and since I'm running the radius/Y position through a shaping function - accidentally got it backwards and now I've fallen into a rabbit hole of options 😄
August 23, 2025 at 8:37 PM
So, fillet is underway. I realise that actually you might want to have a segmented chamfer though. So I'll add an option to explicitly select fillet or chamfer, rather than my initial plan of making "segments = 1" imply a chamfer.
August 23, 2025 at 6:39 PM
Started working on adding filleted edge support to the cylinder. I want each primitive to be packed with features rather than needing tons of nodes / stacked modifiers to meet common requirements. #lowpoly
August 22, 2025 at 10:22 PM
Added (and documented!) a new procedural Tube primitive to the growing roster. #lowpoly
August 21, 2025 at 10:52 PM
Trying not to repeat mistakes of the past and go off and only do code - I've made a start on some documentation !
August 21, 2025 at 9:06 PM
Gooch shading was available in Modo for like 10+ years before that video, so I'm glad it was popularised! (RIP Modo) It's really great for clearly shading hard surface models like a 3D blueprint. Definitely adding this feature. Uhm enjoy this example image 😬
August 21, 2025 at 2:15 PM
Current status. There is no UI. I wrote a command line tool that generates primitive shapes. Currently a box, plane, cone and cylinder. Definitely early days !
August 21, 2025 at 12:42 PM
I'm working a new old-fashioned low poly 3D modelling (direct and procedural), animation (4D!) and rendering (Gouraud + Phong) software with a focus on #lowpoly and #retrocgi

I'm calling it ... " Ancient 4D "

... it might take a while. Follow along to watch it grow !
August 21, 2025 at 12:38 PM