I've used the equation for refraction countless times in shaders, but somehow it kind of blows my mind that it actually works IRL.
I've used the equation for refraction countless times in shaders, but somehow it kind of blows my mind that it actually works IRL.
It allowed me to quickly catch a flipped axis which I can believe would have otherwise taken me days to figure out.
It allowed me to quickly catch a flipped axis which I can believe would have otherwise taken me days to figure out.
Dolly zoom on my face when I realised the extrusion wasn't 25mm, and its screws weren't M6.
Dolly zoom on my face when I realised the extrusion wasn't 25mm, and its screws weren't M6.