Anaël seghezzi
anaelseghezzi.bsky.social
Anaël seghezzi
@anaelseghezzi.bsky.social
Technical art director at Les Films du Poisson Rouge
Worked on Klaus, Josep, Ponoc's The Imaginary
Hobby coding Sega Megadrive demos
Art: https://www.instagram.com/anaelseghezzi
Open-source: http://github.com/anael-seghezzi
Amazing! Great work!
November 24, 2025 at 10:51 AM
Cool!
November 22, 2025 at 1:40 PM
Aouch...
November 20, 2025 at 8:28 PM
I agree 4 colors is the best trade-off right now. I'm not sure about interlacing yet, but 2 colors could be cool for a black and white atmospheric alone-in-the dark style adventure game. Static background, 2 or 3 characters max...
November 20, 2025 at 8:25 PM
Cool! That's how it starts!
November 19, 2025 at 7:18 AM
It's is proper 3d, but with some constraints to speed up calculations. For example, the road is always facing Z and skewing is used instead of rotation
November 18, 2025 at 9:14 PM
Not directly, but I'm using tiles in a special way to simulate 4 colors to double the filling speed
November 18, 2025 at 8:03 PM
Thanks! I'm hoping at least 1 rival. It's going to be hard to get both obstacles and rivals at the same time. It's easy to balance obstacles, but harder with moving elements (you never know where there will be)
November 18, 2025 at 7:57 PM
Bravo !
November 18, 2025 at 9:59 AM
Ahah awesome :)
November 3, 2025 at 9:33 PM
It's going to be very very hard to not fall to 20fps but I'm looking at ways to precompute the player, sprites etc
October 30, 2025 at 10:07 AM
Also, for the road and background, to speed up 3d clipping and projection it is always facing Z. I use skewing instead of rotation. But all transformations are 3d, and the ship is properly rotated, so it's hard to notice. The camera feels like a proper 3d camera
October 28, 2025 at 9:42 AM
It's the same idea as my 1bpp demo github.com/anael-seghez.... For 2bpp you only need 2 palette entries. It's then possible to fill twice the pixels in one write but bit-masking hell to handle the tips of the scanline
October 28, 2025 at 9:31 AM
Wow thanks ! :)
October 23, 2025 at 6:05 PM