cat ✨🪐
banner
ameliacat.bsky.social
cat ✨🪐
@ameliacat.bsky.social
🔸 Technical artist in game dev
🔸 Drawing, painting, sculpting and lots of classical guitar in-between
🔸 AuDHD+ | she/her | 🏳️‍⚧️🏳️‍🌈🇵🇸🍉
🔸 No NFT / GenAI
🔸 Views and opinions are my own

#techart #unity #unreal #gamedev
just finished the gemstones. definitely makes the whole pattern feel a bit more cohesive
April 10, 2025 at 5:10 AM
tankxiety incarnate and their cute panda sidekick
April 9, 2025 at 10:11 PM
added a few more details and spent some time tweaking the randomness of some parameters so it doesn't look too uniform, it's starting to come together pretty well!
April 8, 2025 at 4:43 AM
bluesky's compression really messed up the video but here's a screenshot of the shader
April 5, 2025 at 4:16 PM
pretty impressed with the many different effects you can get with parallax occlusion mapping just by changing some values and textures
April 5, 2025 at 4:11 PM
made some progress today
March 31, 2025 at 2:06 AM
i haven't touched substance designer since college and i've forgotten everything about it since. so i've been relearning it from scratch
March 27, 2025 at 2:05 AM
the implementation requires a scriptable object that holds all the parameters required for a trigger set: such as FOV, offset angle, height, radius, and so on. but you can also define how the trigger defines whether something is within its shape or not by specifying the set operation
March 23, 2025 at 7:10 PM
i've been working on this project on and off for a few months and it's finally finished!

#techart #gamedev #unity
March 23, 2025 at 7:10 PM
old pieces but i still like them!
March 23, 2025 at 6:11 PM
there are lots of parameters to tweak in the underlying implementation but i chose not to expose them bc i don't wanna fix the bugs that come with changing them at runtime atm
March 18, 2025 at 12:20 AM
i've been playing around with polar coordinates and had the perfect excuse to make an analog clock
March 18, 2025 at 12:14 AM