Allie Bri
alliebri.bsky.social
Allie Bri
@alliebri.bsky.social
Game Dev :)
That's super cool I love the cosmic horrors :)
August 15, 2025 at 1:50 PM
Ty! Ya pathfinding here is using flow/vector fields with density constraints for edge flow :)
January 30, 2025 at 7:05 PM
Yep!
January 30, 2025 at 6:58 AM
Widgets/Slate, easier to prototype and get things running out of the box. No specifics - mostly any tech stack should work with the proper hooks.
January 30, 2025 at 3:41 AM
I've built launchers for other programs and apps that integrate with external web & cloud services with Unreal, it is surprisingly capable for this.
January 30, 2025 at 1:49 AM
Nothing for sure right now but it definitely could be! The buildings and extra stuff were more for practical testing of static collision bounds, obstacle avoidance, and collision edge flow.
January 1, 2025 at 10:35 PM
Better quality link for anyone interested: www.youtube.com/watch?v=Aa9j...
UE5 10,000 AI with collision & navigation at 60+ fps.
YouTube video by Allie Bri
www.youtube.com
January 1, 2025 at 6:11 PM