Alghost
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alghost.bsky.social
Alghost
@alghost.bsky.social
Godot game dev, open source software dev, musician
https://gruner.tech | https://sunriseglitch.games
🛠️ Working on Sunken Shadows, a retro FPS roguelike set in a ruined underwater city 🌊🪸
https://store.steampowered.com/app/2750120/Sunken_Shadows/
My friend says no 😅 Definitely some certified bangers in there 🎶
November 10, 2025 at 11:24 AM
Feels like I can smell this video 😅 Used to work with laser cutters a lot when I was doing research at my former university.
November 9, 2025 at 1:46 PM
Antichamber and more recently Viewfinder come to mind
November 4, 2025 at 1:20 PM
Looking great! Went to wishlist it, only to realize I had already done so before 😅👍🏼
November 1, 2025 at 12:03 PM
Wait, aren't the cards on the 'bonus sheet' only legal in eternal formats (and limited I suppose)?
Why are they reprinting Dockside if it's banned in Commander? Just for legacy/ vintage/ oathbreaker?
November 1, 2025 at 8:55 AM
Some people use the term to describe multiplayer-focused titles like PEAK that you mostly play with friends instead of with randoms.

The idea they have is that these games are only fun because you play them with your friends, rather than the games themselves being fun (which I would disagree with).
October 27, 2025 at 7:06 PM
Reposted by Alghost
But hey I worked a full time job and then a full time job (if not more) outside of that to make a game so I don't feel bad about laying in bed while everyone else goes to work
October 17, 2025 at 7:11 AM
You write the dialog in a text file that has custom syntax but it's very easy to use as it mostly reads like a script with some extra punctuation for denoting dialogue options or conditions.

And you can make the dialog boxes look like what you want with a scene you can adjust in the editor.
October 10, 2025 at 1:08 PM
I'm using Godot Dialogue Manager to great success with all of my recent projects. It's super customizable and doesn't enforce all of the design choices/ limits on you that Dialogic does (with the number of characters, how dialog boxes work etc).
github.com/nathanhoad/g...
GitHub - nathanhoad/godot_dialogue_manager: A powerful nonlinear dialogue system for Godot
A powerful nonlinear dialogue system for Godot. Contribute to nathanhoad/godot_dialogue_manager development by creating an account on GitHub.
github.com
October 10, 2025 at 1:08 PM