None of my other mods required updates for this game version, so everything should work properly now.
- Only 22 of 250+ mods need an update
- 6 are members of early access, but
- 14 will need to wait for the patch to drop they can be updated
- 151 mods are known to work with the new version of the game
None of my other mods required updates for this game version, so everything should work properly now.
Please be patient!
- 150 will need an update
- 70 are part of early access and have updates ready
- 80 will need to wait for the patch to drop they can be updated
- 22 are unaffected
Further details in the attached GSheet:
Please be patient!
- 150 will need an update
- 70 are part of early access and have updates ready
- 80 will need to wait for the patch to drop they can be updated
- 22 are unaffected
Further details in the attached GSheet:
Please be patient!
#CitiesSkylines
#CitiesSkylines
Some have been updated, others don't need an update.
#citiesskylines
Some have been updated, others don't need an update.
#citiesskylines
Newly renamed to avoid confusion with the (much more limited) new in-game line tool.
Also has new stuff. Like grids. And sound effects.
Available at the usual place at mods.paradoxplaza.com/mods/75816/W...
#CitiesSkylines2
Newly renamed to avoid confusion with the (much more limited) new in-game line tool.
Also has new stuff. Like grids. And sound effects.
Available at the usual place at mods.paradoxplaza.com/mods/75816/W...
#CitiesSkylines2
A major update featuring new controls (an options panel, finally!) and support for new starting unlocks, like buses and trams.
Available on the usual place at mods.paradoxplaza.com/mods/74535/W....
#CitiesSkylines2
A major update featuring new controls (an options panel, finally!) and support for new starting unlocks, like buses and trams.
Available on the usual place at mods.paradoxplaza.com/mods/74535/W....
#CitiesSkylines2