alfred
@alfreds.website
Got there eventually 🫡 #screenshotsaturday
October 11, 2025 at 1:13 PM
Got there eventually 🫡 #screenshotsaturday
Finally it's all coming together
October 1, 2025 at 12:50 PM
Finally it's all coming together
Man, videogames are pretty great right now. Four games I've been super excited for, coming within a month 🔥
It's easy to get gloomy about the industry, but I'm super thankful that games like this can exist. #gaming
It's easy to get gloomy about the industry, but I'm super thankful that games like this can exist. #gaming
August 18, 2025 at 9:43 PM
Man, videogames are pretty great right now. Four games I've been super excited for, coming within a month 🔥
It's easy to get gloomy about the industry, but I'm super thankful that games like this can exist. #gaming
It's easy to get gloomy about the industry, but I'm super thankful that games like this can exist. #gaming
I feel like a genius! Probably obvious to others. #godot
I followed an old random tutorial on using subviewport textures to create maps to use in shaders (ex Fog Of War.) It called get_image() to make an ImageTexture for the shader. But you can just pass the texture to the shader by reference!
I followed an old random tutorial on using subviewport textures to create maps to use in shaders (ex Fog Of War.) It called get_image() to make an ImageTexture for the shader. But you can just pass the texture to the shader by reference!
August 14, 2025 at 11:12 AM
I feel like a genius! Probably obvious to others. #godot
I followed an old random tutorial on using subviewport textures to create maps to use in shaders (ex Fog Of War.) It called get_image() to make an ImageTexture for the shader. But you can just pass the texture to the shader by reference!
I followed an old random tutorial on using subviewport textures to create maps to use in shaders (ex Fog Of War.) It called get_image() to make an ImageTexture for the shader. But you can just pass the texture to the shader by reference!
August 12, 2025 at 11:31 AM
August 7, 2025 at 2:19 PM
How are you meant to get good at shaders when the mistakes are so much more fun?
August 5, 2025 at 7:54 PM
How are you meant to get good at shaders when the mistakes are so much more fun?
a breakthrough! I was calculating my map uvs wrong and incorrectly thought it was working because i checked it with a tiling texture...
August 5, 2025 at 7:45 PM
a breakthrough! I was calculating my map uvs wrong and incorrectly thought it was working because i checked it with a tiling texture...
this one I'm not even mad about
August 5, 2025 at 2:58 PM
this one I'm not even mad about
ok but why did that clump-
August 5, 2025 at 2:42 PM
ok but why did that clump-
Grahhh changing environment colours is so funnn aaaaaa I promise to myself that I will set future games in colourful alien worlds
July 31, 2025 at 2:36 PM
Grahhh changing environment colours is so funnn aaaaaa I promise to myself that I will set future games in colourful alien worlds
choosing to post this don't judge
June 18, 2025 at 12:29 PM
choosing to post this don't judge
For a short time I had a weekly show & tell with a friend in person - it was such a small thing but I felt some amount of purpose while it lasted. I made two prototypes and they were both game-shaped purely for the sake of show & tell. Like a slapped on win condition. I still play them both.
June 18, 2025 at 12:29 PM
For a short time I had a weekly show & tell with a friend in person - it was such a small thing but I felt some amount of purpose while it lasted. I made two prototypes and they were both game-shaped purely for the sake of show & tell. Like a slapped on win condition. I still play them both.
Made the trip to Arcade Club in Bury to play physical pinball machines for the first time. It was cool! The big standout for me was Jersey Jack's Wizard of Oz, it was such a delight.
November 25, 2024 at 6:16 PM
Made the trip to Arcade Club in Bury to play physical pinball machines for the first time. It was cool! The big standout for me was Jersey Jack's Wizard of Oz, it was such a delight.
Absolutely loving this haunted ad for 1974 Italian home pinball machine, Strike. Courtesy of nypinball.com/flyer/
November 15, 2024 at 2:18 PM
Absolutely loving this haunted ad for 1974 Italian home pinball machine, Strike. Courtesy of nypinball.com/flyer/