Alex
alexkorep.bsky.social
Alex
@alexkorep.bsky.social
I'm a software engineer and develop games as a hobby in my free time.
2/2 And this is what I managed to vibecode in a couple of evenings.
May 5, 2025 at 8:07 PM
Want to see the progress? Grab the repo 👉 github.com/alexkorep-ga... #gamedev #indiedev
GitHub - alexkorep-games/omega-void
Contribute to alexkorep-games/omega-void development by creating an account on GitHub.
github.com
May 1, 2025 at 4:57 AM
Next goal: write a short story arc and hook it into the chat screen. Might sketch that tonight.
May 1, 2025 at 4:57 AM
Added unit tests for some of the game objects. Not sure lf it's 100 percent necessary if you vibecode, I guess it's just a habit.
May 1, 2025 at 4:57 AM
Added price lists in the station details view and distance read-outs in the log. Trading just leveled up.
I'm wondering if it makes the game too easy. You can see the prices of the station you travel to
May 1, 2025 at 4:55 AM
HUD cleanup: the big arrow is out, a tiny dot shows nav targets. Screen is less busy. How did we live without GPS?
May 1, 2025 at 4:54 AM
Reworked touch input; the sneaky “ghost tap” on buy/sell is gone. Mobile play feels solid again.
May 1, 2025 at 4:54 AM
Enemy ships now blow up when they hit rocks instead of phasing inside them. Physics finally makes sense.
May 1, 2025 at 4:53 AM
Brand-new Upgrade screen is in. Plugging bonuses into stats took minutes, not hours. Nice surprise.
May 1, 2025 at 4:53 AM
Added 💫 asteroid objects. They look okay, but still too round—need to rough them up with some irregular shape
May 1, 2025 at 4:53 AM
Quick update! Got a bunch of things done and the game feels tighter already.
May 1, 2025 at 4:52 AM
Apparently, I need to remove the first chapter of my book and start straight from chapter two.
January 20, 2025 at 10:30 AM
Literally the first thing you read if you join an author's community: don't try to make a living out of your hobby; it's impossible.
January 20, 2025 at 7:29 AM