Alex Ene 🦀
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alexene.dev
Alex Ene 🦀
@alexene.dev
I write rust every day 🦀. Fan of cats. Making https://dwarf.world in my spare time. Preciously engine guy at Ubisoft, EA, Killhouse games

https://linktr.ee/alex_ene
@github.com I was targeted by some spam thing but now my notifications always show me this thing and it's somehow impossible to remove (see gitcoin random spam in the left hand side)
November 4, 2025 at 11:38 AM
Dwarves sleep in their beds now.

Follow for more silly game with dwarves from scratch updates!

#gamedev #indiedev
September 10, 2025 at 1:00 PM
Today! At 19:00 BST you can join and see me do things for my game:

Twitch: www.twitch.tv/dwarfworldgame
Youtube: www.youtube.com/@DwarfWorldGame

#gamedev #indiedev #rust
August 24, 2025 at 3:26 PM
Added some fog to my game:

Check it out on:
dwarfworldgame.com

And join the discord if you want to see me struggle in realtime working on it. Here's an invite link: discord.gg/vsRCxnY

#rustlang #gamedev #indiegame
August 22, 2025 at 4:27 PM
Day-night cycles for my colony sim now have different light and sky color settings per season. Things are starting to shape up.

#gamedev #indiedev
August 19, 2025 at 5:30 AM
Should i pick up this usb stick i found in the tube?
August 14, 2025 at 8:20 AM
Thanks AI, this is exactly what I wanted!
July 19, 2025 at 9:13 AM
Some dwarven updates for dwarf.world

1) Chickens eat grass
2) Campfires now have a cute animation

#gamedev #indiedev #rustlang
July 1, 2025 at 9:21 PM
Remember when I said I am not happy with Zed's search due to how slow it is? It's way faster now and shows me a list of files with results (not just the buffer).

Amazing things have happened in the past weeks!!!
June 9, 2025 at 8:17 PM
Wheat grows now and occludes dwarves as expected.

#rustlang #gamedev #indiegame

You can follow along the progress at:
dwarf.world or in the discord (linked on that page)
June 9, 2025 at 7:10 PM
Streaming trees with voxels LODs is cool and all that, but I have an update of my own:
Chickens have been added to dwarf.world

#gamedev #rust
June 3, 2025 at 7:38 PM
Woodsmith added (as well as a bunch of other furniture items).
Soon to add more crafting stations and vegetation.

#rustlang #gamedev
May 29, 2025 at 8:29 PM
Tried the @zed.dev debugger feature. Works well. Needs a few features but it's good enough to make this my editor now. Amazing work to everyone involved in this!
May 14, 2025 at 7:51 PM
Added a few furniture wooden items: chairs, beds, bed frames, doors
-Re-enabled spawning of other ground types)
-Fixed some animations issues where dwarves jumped around.
-Allow spawning items bigger than one cell (bed is 2x2)

#gamedev #rust #wgpu
May 11, 2025 at 8:46 PM
What a hater
May 11, 2025 at 10:21 AM
This was an adventure :D
April 19, 2025 at 1:37 PM
It works by carefully projecting the 2D art onto cubes and quads.

E.g this is drawn by pixel artists in aseprite and then i carefully project it on cubes so it's pixel perfect in the isometric view.
April 19, 2025 at 1:20 PM
Avocados with webgpu-rs and #rustlang
December 22, 2024 at 12:06 PM
Cool stuff
November 19, 2024 at 9:08 PM