akelements.bsky.social
@akelements.bsky.social
Live now.
Lets continue with terrain editing and updating the volume chunk octree
www.twitch.tv/ak_elements
#onyx #gamedev #gameengine #vulkan
August 18, 2025 at 5:31 PM
Got the brush preview done and working, had issues with the uv/depth buffer but it's solved now. Tomorrow we will add the edit underneath the brush
#onyx #gamedev #gameengine #voxel
August 13, 2025 at 7:21 PM
Live now.
Let's fix the mesh generation and keep adding features to terrain editor
www.twitch.tv/ak_elements
#onyx #voxel #gameengine #gamedev #vulkan
August 9, 2025 at 12:37 PM
Got the first version of the terrain octree up and running, we now have 64x64x64km volumetric terrain, which is huge :D
Still a lot of smaller issues to iron out as well as iterating.
#onyx #gamedev #gameengine #voxel
August 5, 2025 at 8:36 PM
Editing of the terrain is working again and added brush types to the shaders to edit terrain with spheres or cubes etc. Got my simplex noise on the GPU as well to generate terrain from noise for a easy start :) (still need to re-add amplitude and frequency controls)
#onyx #vulkan #gamedev #voxel
July 19, 2025 at 8:53 PM
Got terrain and chunks running, almost looks like a usable terrain already :D, killed the edit in the process so we going to restore that next time.

#onyx #gamedev #gameengine #voxel
July 13, 2025 at 4:08 PM