Adam Langridge
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ajlangridge.bsky.social
Adam Langridge
@ajlangridge.bsky.social
Co-founder, Upstream Arcade

Design, Gameplay, Code, Rendering

Hellboy: Web of Wyrd | West of Dead | Deadbeat Heroes | The Marvellous Miss Take | Fable II | Black & White 2

He/Him

www.upstreamarcade.com
Pinned
Yo! Time for an introduction. I'm Adam and I'm a coder/designer who's been having fun making games for over 20 years!

I'm a co-founder of Upstream Arcade (Hellboy:Web of Wyrd and West of Dead) and before that, Lionhead.

I'm a family man, enjoy action games, comic books, board games and bad jokes.
I first bumped into Tomas when we were showing West of Dead for the first time, and this developer is a force of nature - congratulations on such a fantastic looking update!
The Falconeer Revolution Remaster is now available on Steam, for Free for all existing owners. Watch for massive promotions this weekend and a Daily deal monday!.

Check out the massive changes here
store.steampowered.com/news/app/113...

#indiedev #solodev #thefalconeer
November 5, 2025 at 6:50 PM
Reposted by Adam Langridge
Here be some colour and remaining pieces of our core building blocks. Pop-popping blocks into exsistence is very satisfying, especially as they wobble and settle.

#gamedev #procgen #gameart #indiedev
October 9, 2025 at 4:22 PM
Reposted by Adam Langridge
Tagging in on where Adam left off Paddy has started adding art to our real time mesh generator. Some snaggs here and there but a core set of pieces allow for some good feels

Build, build...DESTROY, DESTROY....!

#gamedev #procgen #gameart
October 7, 2025 at 4:00 PM
We've had loads of fun making these toys, hope you like them too. More info to come!

#gamedev #indiedev #videogames
We're excited to share an upcoming collection of *tiny* projects - Upstream Arcade GEMS. Each 'Gem' will feature a completely different idea that we've always wanted to try. It's fun to figure new things out, and even more fun to share them with you. Stay tuned!

#indiedev #gamedev #indiegames
October 2, 2025 at 8:10 PM
There's something vaguely satisfying about getting the code to figure out the unique combinations for our mesh system.

#gamedev #coding
October 1, 2025 at 8:55 AM
🐛
What's this little fella?? #gamedev #indiedev #prototype
September 25, 2025 at 10:04 AM
Reposted by Adam Langridge
“An emotional research team became tearful as they described how data shows the disease was slowed by 75% in patients.”

What an absolutely incredible, joyous achievement for everyone involved. Hurrah for science and scientists! www.bbc.com/news/article...
Huntington's disease successfully treated for first time
One of the most devastating diseases finally has a treatment that could transform lives, tearful doctors tell BBC
www.bbc.com
September 24, 2025 at 12:20 PM
This was a fun morning with shaders and animating to get up and running! #gamedev #indiegames
First things first - that little 'blobby' feeling when adding and removing pieces. #gamedev #procgen #gamecode #indiedev
September 24, 2025 at 5:08 PM
It's pretty fun putting this together! #gamecode #gamedev #indiedev
While Paddy is putting some visual love into Sky-Skater, Ad is starting on our second microgame. Let's get some simple real time mesh generation working... #gamedev #procgen #indiedev
September 24, 2025 at 12:43 PM
I'm really enjoying seeing all the Character that Paddy has brought to this little scene! #gamedev #indiedev
Paddy has been living his best life, and fulfilling his dream of making low-poly flying cars for our Sky-Skater minigame. #cyberpunk #gamedev #gameart
September 23, 2025 at 4:43 PM
It's always fun getting those visual touches in that provide better feedback and feel. #gamedev #indiedev #gamecode
Some good progress in the last day - transparent floor, visual effects and extra props are bringing it together! #gamedev #retrogame #indiegame
September 19, 2025 at 11:42 AM
I've been having quite a lot of fun noodling around with this toy! #gamedev #indiedev #indiegame
Our hoverboard-ey toy is coming on nicely! We've an updated player character, colour palette and some (massively faked) animation. #gamedev #indiedev
September 17, 2025 at 4:28 PM
It's always a highlight getting handed some art to put into a prototype and then it suddenly becoming a game. #gamedev #indiedev #gameplay
It's amazing what a difference some first pass art can make to a prototype. #gamedev #indiedev #gameart
September 15, 2025 at 8:50 PM
I've had a fun time creating our little skate prototype - perfectly timed presses and releases of the 'boost' button lets you accelerate when taking off and landing - just don't smash into stuff!
#gamedev
#indiedev
September 11, 2025 at 4:01 PM
I'm really looking forward to putting some of our little projects on here.
#indiegames
#itch
More exciting news!

We are sharing a link to our new itch.io page where we will be posting some fun things to play in the future
Upstream Arcade
We make action games brimming with innovation, style and soul.
upstreamarcade.itch.io
September 11, 2025 at 10:18 AM
Huge if true!
Hello!

In a major announcement that we expect to be the lead story on tonight's news and children to talk about in the school yard... our Upstream Arcade store page has gone live on Steam!

Please head there to check out our games!

store.steampowered.com/curator/4577...
Steam Curator: Upstream Arcade
store.steampowered.com
September 10, 2025 at 5:48 PM
Reposted by Adam Langridge
Hello!

In a major announcement that we expect to be the lead story on tonight's news and children to talk about in the school yard... our Upstream Arcade store page has gone live on Steam!

Please head there to check out our games!

store.steampowered.com/curator/4577...
Steam Curator: Upstream Arcade
store.steampowered.com
September 10, 2025 at 4:24 PM
This was a fun one to get working - I'm looking forward to seeing @pmartin123.bsky.social 's lovely ideas going into this tech. #gamedev #coding #procgen
Here's the core functionality of the Grid Mesh Generation code. You can add and remove cubes and the mesh dynamically generates based on their relationship to one another. We're using a very simple set of meshes to test, but stay tuned for some more fun!
#gamedev
#procgen
#programming
September 10, 2025 at 8:32 AM
Aha - now we're working in 3D - I've got some over the top colours going on but you can get a rough idea of the correct meshes being chosen based on the underlying grid!
September 5, 2025 at 4:56 PM
A bit more progress, the objects that are placed can now be rotated, this is handy because it means we can get more out of fewer objects!
September 5, 2025 at 8:54 AM
Some early progress on the cube based editing, I'm using an offset grid so each square that is placed is actually represented by four other pieces combining. Bright garish colours show how this works.
September 4, 2025 at 4:03 PM
I'm a lucky coder. Today I get to do some level editing code based on cubes - picture Townscaper, and then make it way less clever, no - less clever than that. That's it, that's what I'm making.
September 2, 2025 at 4:32 PM
Absolutely loving the concept and execution of Echo - Defy Death: youtu.be/IYdm1IlrNgM?...
Echo: Defy Death | MIX Fall Game Showcase 2025
YouTube video by Media Indie Exchange
youtu.be
September 2, 2025 at 8:15 AM
The final steps of achieving the Low res graphical style is to capture the look of an arcade CRT display! This shader, inspired by Timothy Lottes' FixingPixelArt shader, involves horizontal blurring, scanlines, warping and a repeated colour mask. Hopefully the compression holds.
August 28, 2025 at 4:02 PM
A little more progress - now with dithered transparency and a placeholder skybox!

#indiedev
#graphicscode
August 28, 2025 at 8:16 AM