Artsiom Trubchyk
banner
aglitchman.bsky.social
Artsiom Trubchyk
@aglitchman.bsky.social
Web games developer for the Poki platform, beginner SideFX #Houdini user, #Defold game engine lover, blockchain believer.
This week I’ve got a wild idea: boss monsters are coming to the game! Working on the intro scene where the creature shows up to mess with the player’s base
#screenshotsaturday #defold
November 8, 2025 at 10:27 AM
...UI is made with the Defold GUI.
November 2, 2025 at 9:31 AM
Example from a real project - the building UI made with Defold GUI follows a 3D game object. A small positioning delay is left on purpose to make it look smoother.
#defold
November 2, 2025 at 9:31 AM
Made an example of using world-to-screen coordinate conversion - a GUI element with the player’s name follows the 3D character’s body. Perfectly fits today’s holiday vibes!
October 31, 2025 at 4:42 PM
Decided to follow the latest game design trends - now in Mahjong Cards, players can pick one of three bonus cards and tweak each round’s gameplay a bit.
#screenshotsaturday #defold
September 27, 2025 at 8:30 PM
Inspired by GMTK’s brilliant Word Play - proving word puzzles don’t have to be boring or static. Unlike my own games. Time to add effects and motion everywhere! First up is a nice glow-up background for the title text.
#defold
September 24, 2025 at 12:21 PM
4 years - August 26, 2021.
August 25, 2025 at 11:02 AM
I opened a released project in the latest version of Defold, which I hadn't updated in 4 years. And it works almost unchanged - I only updated the manifest file and the versions of some dependencies.
Isn't that wonderful?
August 25, 2025 at 11:02 AM
Started as a simple car settings menu… soon it’ll be NASA mission control.
#screenshotsaturday #defold
August 9, 2025 at 1:56 PM
First steps in fine-tuning vehicle physics!
#screenshotsaturday #madewithdefold
August 2, 2025 at 1:45 PM
I figured out how the graphics settings menu appears in video games - the developers just put all the options they use themselves in there.
I did the same thing, but I also moved the menu to the side so that you can see the result right away!
#Defold
July 29, 2025 at 1:47 PM
Testing skid marks. Done effortlessly - as lines drawn with the Hyper Trails extension and reoriented to the appropriate plane.
#screenshotsaturday #defold
July 12, 2025 at 11:18 PM
This custom-built interpolation component has simplified our work with physics running in fixed time step mode so much that I now use it EVERYWHERE!
July 9, 2025 at 1:12 PM
The ‘Object Interpolation’ component for #Defold is available for download! github.com/indiesoftby/...
The doc is still rough, but it's really simple to use. Just add it to the game object that moves in fixed update and specify the second object to which the interpolated transform will be applied.
July 9, 2025 at 1:12 PM
My entry for #CrazyGames x #Defold Web Jam 2025 - "Top Speed"! I won't be showing the gameplay, as I didn't have time to create a full track in such a short period 🤦‍♂️
And, I missed a bug when submitting the game at the last minute: the levels don't switch, the game can't be beaten at all 🤦‍♂️
June 17, 2025 at 1:28 PM
This is not a Lua script, but a native C++ component for #Defold, so it works fast and on 1000+ objects!
June 7, 2025 at 9:05 PM
I am coming up with different scenes to test how fixed time step interpolation works in the new component. Here, we have 20 fps from physics as is VS 60 fps interpolated.
#screenshotsaturday
June 7, 2025 at 9:05 PM
I am writing a useful and easy-to-use component for those who write logic or use physics in fixed updates.
And who said that developing components for Defold is complicated? I even managed to create a drop-down menu for the IDE despite having no knowledge of Clojure.

#screenshotsaturday #defold
May 29, 2025 at 12:28 PM
While the previous example for AABB is waiting for the pull request to be accepted, the next one is on its way - "entity picking", about selecting an object from the 3D scene. It's a great demo of working with coordinate conversion, physics raycast and camera animation.
May 22, 2025 at 7:12 PM
Defold 1.10.1 is running on Anbernic RG34XX H with Rocknix.
May 21, 2025 at 8:20 AM
This will be an example of using the new #Defold API to get AABB of meshes and at the same time an example of implementing a dynamic bounding box to move the camera away so that it displays all objects in the scene. Looks good with physics!
May 21, 2025 at 8:18 AM
It'll be an example of using the GLTF model in the engine. On Reddit I was told that the example with a cube on the scene is too complicated for a beginner 😐 But a car like this and a few pieces of the track might be ok I think?
May 18, 2025 at 9:11 PM
I'm preparing update to several 3D examples for Defold website, including a new nice grid.
From our dev experience you always have a few extra screens in the game to test animations, new mechanics and so on, where the grid and a simple orbit camera script are your best friends!
May 12, 2025 at 10:33 AM
- Mom, can I get Call of Duty?
- No you have Call of Duty at home.

Call of Duty at home:
#Defold #ScreenshotSaturday
February 5, 2025 at 1:23 PM
These guys were ambushed! 💥 By the way, this could be one of the missions - protect the convoy at all costs, hold out for 5 enemy attacks (waves).

#Defold #ScreenshotSaturday
January 23, 2025 at 8:49 PM