AeriaQuies
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aeriaquies.bsky.social
AeriaQuies
@aeriaquies.bsky.social
Cartoon Dog Man
18+

💍Droptineart
Absolutely! Thank you for asking such good questions, I'll be sure to amend the rules to include these clarifications as well!
If you have any other questions, dont hesitate to ask! And of course, have fun!
November 17, 2025 at 4:08 PM
Muscles will be exhausted through their next turn of combat, and then restores to full at the beginning of their subsequent turn!
November 17, 2025 at 3:56 PM
and for the bosses, for the moment, I would recommend doubling the usual amount of health (6 to 12), just to make them a bit stockier~
November 17, 2025 at 3:35 PM
Certainly! I'm likely to make an updated version of the rules which will add things like varying rival and boss health, as well as adding health to your Himbos in the coming weeks. But as a thought, whenever you win combat, you may choose to heal, add a point of fatigue, OR a point of health
November 17, 2025 at 3:35 PM
something I think I missed in there is that rival attacking works with the same formula, just with the player and rivals fatigue flipped!

Hope this helps~

I didn’t get much of a chance to play test, so I hope it fun lmao
I’m super happy people are playing it though, Lemme know what you all think!
November 17, 2025 at 12:52 PM
If you don’t fatigue a muscle that you’ve hit, its fatigue is lowered by the damage amount you’ve rolled. Also worth noting, Spill over damage from fatiguing a muscle does not affect the health of a target.
November 17, 2025 at 12:52 PM
So when you attack a muscle, the 1d6 + fatigue - rival fatigue outcome determines how much damage you do to the muscle you’re targeting outright. Theres no target number to overcome, like armor class, and you’re likely to fatigue the muscle you’re attacking right away.
November 17, 2025 at 12:52 PM
Good question! I think I've heard just about every type of pronunciation at this point LMAO
It's actually pronounced
AIR-EE-AH
KWEE-ESS
People definitely struggle with the last name the most LMAO

Also, hey thanks ;3c I'm glad you've been enjoying it so far!
November 10, 2025 at 3:33 PM