Able
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ableanomaly.bsky.social
Able
@ableanomaly.bsky.social
Artist / 3d generalist

Chaotic good, aberration. Enjoying the creative process.

https://able9.itch.io/

https://ko-fi.com/ableanomaly
October 15, 2025 at 10:13 PM
September 19, 2025 at 9:00 PM
September 19, 2025 at 12:16 AM
September 16, 2025 at 3:26 PM
*Screams*
September 6, 2025 at 4:59 PM
August 8, 2025 at 1:59 PM
#blender #wip

Trim sheet tech learning progress!
July 30, 2025 at 1:39 PM
Learning how to work with Trim sheets.

#blender #wip
July 28, 2025 at 6:04 PM
Hi hi!
July 5, 2025 at 5:06 PM
Jokerless complete!

#Balatro
June 15, 2025 at 10:16 PM
June 8, 2025 at 6:35 PM
Posting some moments from #FuralitySoma
June 8, 2025 at 6:33 PM
June 6, 2025 at 1:51 AM
👀 #blender #CyclesRender #HighRes #Trippy

Grayscale materials look really cool with multi colored lights. :3
May 30, 2025 at 10:40 PM
👀 #wip Squishy
May 29, 2025 at 3:38 PM
#ADRIFT

Relaxing on the cubes.
May 12, 2025 at 6:39 PM
May 9, 2025 at 10:06 PM
Weirdness, a few more sights into somewhere.

#blenderCycles #3dArt #Trippy #HighRes
May 2, 2025 at 10:43 PM
For the nightmare enjoyers out there. :3

I wanted to show off the new anatomy. I'd like to do a more sfw variant of this scene in the future.

#Talons #Nightmare #blenderRender #cycles #Grijn #Trippy
April 24, 2025 at 6:25 AM
Adjusted some material stuff, unified face tracking shapekeys complete and, some mesh / bone stuff has been optimized.
Need to make body thickness shapekeys.

Still gotta rebuild the unity Animator. Will try to collapse a bunch of layers into a blendtree. Gotta learn that tech.

#wip #Grijn :3
April 16, 2025 at 11:34 PM
2 of em!
April 12, 2025 at 11:11 PM
April 11, 2025 at 5:06 PM
On the last phase of the work, Unity setup.
Plenty to do still.
Starting with the simple work of setting materials up.
Might be another week or two left for this project.
April 11, 2025 at 1:02 PM
:) still working through texture stuffs.

#wip #substancepainter #clothingdesign #Grijn
April 5, 2025 at 4:08 PM
Finally made it to texturing. The morning was spent trying to get the perfect* texture bake, from the high poly mesh.

Still need to do the shapekey stuff & unity stuff. Been chipping away at it.

Will need to pause the work for a little, a commission needs my attention :3

#wip #SubstancePainter
March 31, 2025 at 5:17 PM