Aaron Langille (🕹️)™️
@aaronlangille.bsky.social
he/him | Game design prof🏅 | Game Designer 🕹️ | Author: A Gamer's Introduction to C# (out now), A Gamer's Introduction to MonoGame (coming soon)
linktr.ee/aaronlangille
linktr.ee/aaronlangille
I wrote this a couple of years ago to practice vector-based movement in @monogame.net. I'm so happy I did because it's about to be the ⭐ of Monday's lecture on AI movement in games.
🕹️👾💻
Thanks @elthen.bsky.social for the awesome gremlin sprites. Still my fave.
#MonoGame #GameAI #GameCoding
🕹️👾💻
Thanks @elthen.bsky.social for the awesome gremlin sprites. Still my fave.
#MonoGame #GameAI #GameCoding
September 27, 2025 at 1:54 PM
I wrote this a couple of years ago to practice vector-based movement in @monogame.net. I'm so happy I did because it's about to be the ⭐ of Monday's lecture on AI movement in games.
🕹️👾💻
Thanks @elthen.bsky.social for the awesome gremlin sprites. Still my fave.
#MonoGame #GameAI #GameCoding
🕹️👾💻
Thanks @elthen.bsky.social for the awesome gremlin sprites. Still my fave.
#MonoGame #GameAI #GameCoding
My favorite part of writing this @monogame.net book is when the current chapter (collisions) isn't working out because of poor decisions I made 3 chapters ago (objects).
1 chapter fixed, 2 to go. Yay #BookWriting. Yay me.
At least the artwork is done. Thanks @guildedhut.bsky.social for that.
🕹️👾💻
1 chapter fixed, 2 to go. Yay #BookWriting. Yay me.
At least the artwork is done. Thanks @guildedhut.bsky.social for that.
🕹️👾💻
January 17, 2025 at 8:06 PM
My favorite part of writing this @monogame.net book is when the current chapter (collisions) isn't working out because of poor decisions I made 3 chapters ago (objects).
1 chapter fixed, 2 to go. Yay #BookWriting. Yay me.
At least the artwork is done. Thanks @guildedhut.bsky.social for that.
🕹️👾💻
1 chapter fixed, 2 to go. Yay #BookWriting. Yay me.
At least the artwork is done. Thanks @guildedhut.bsky.social for that.
🕹️👾💻