aaaashley
banner
aaaa.sh
aaaashley
@aaaa.sh
working with the garage door open!
been hacking together a graphical frontend for the vis text editor, and it can now do some basic text editing! i did the rendering (ogl1.1) and text rasterization (anti-aliased shape fill & hardcoded font) myself. (didn't realize OBS also captures my audio... enjoy some of montreal.) #programming
November 17, 2025 at 7:09 AM
wrote a system that converts a number to a set of ratios and plays them as tones relative to A=440. it's a nice way to intuitively represent the 'simplicity' of a number! (sound on for video (「•-•)「 )
November 3, 2025 at 5:38 PM
pruning #gamedev
September 7, 2025 at 6:08 AM
communicating with a rust program using the networking features in the game's scripting language. rust generates a save file (also we have a real save file format now!) and serves it over localhost, and a user program in the game requests and loads it in a loop. #gamedev
September 1, 2025 at 11:49 AM
'traditional polys' vs new rendering technique that involves doing raycasting & shading on the CPU and rendering 'splats', quads on GPU. rays work great with simple shapes (i.e. voxels), and doing lighting CPU-side could allow for more interesting lighting effects. also, it looks cool #gamedev
August 26, 2025 at 8:34 PM
javascript is a great game engine, actually
July 25, 2025 at 11:18 PM
here's a video version of the GIF above that doesn't seem to want to cooperate (curse you ffmpeg!!) #coding
June 30, 2025 at 4:18 AM