Winton
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zurg.bsky.social
Winton
@zurg.bsky.social
22 followers 16 following 40 posts
I do tha you choob thumbs Check some of my work at wintonfoulds.net!
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We're recapping the really awesome game of #OVER/UNDER and posting them to Youtube! Come take a peek at what's happening in the Dream

[[art be AK_Ahab, VO by Tagline, and Sound Design by Noa!]]
Over//Under DSPR Week 1 Recap
YouTube video by DSPR Radio
www.youtube.com
Aw thank ya!! It was great seeing the kamedachis roll through!
Pls check the credits to see all the wonderful creative humans on this project! Giant shout outs to @vixento_ for handling my last minute renders & stitching the edit perfectly, and @pchalTV for believing in us every step of the way! Together, let's push that boulder to the top✌️
I really wanted to make it feel like Mt. Chimney had been raised from the 2D plane of ORAS into the 3D world. I hope y'all appreciated the vision and all the work that went into this. This project was a testament to everyone's strengths and creativity on the team.
Once we had the framework set up and ref/inspo aligned, I set to work trying my best to make it like what we saw above! In hindsight, I wish I played with scale SO much more. I used tricks to help, but I think having the mountain at 10x scale would've helped a lot for intensity.
2D art that lived in a 3D world, intentional camera placement that had simple motivated moves, and a lot of post-processing. If you want to know how Octopath did theirs, I recc this video of the dev team diving into what their post processing was like! buff.ly/lDeEvmB
The Fusion of Nostalgia and Novelty in Octopath Traveler | Unreal Fest Europe 2019 | Unreal Engine
buff.ly
For the 3D aspect, it was back to the drawing board on style. Color space would be harder to manage due to our skillsets, but what if we recreated a look that blended the two spaces together? I instantly thought of Octopath and how its presentation made 2.5D always feel EMOTIONAL
We wanted to play with space a lot; to give innate direction of the character always looking up at the summit, or the camera looking down waiting for him to fall. Something that After Effects 2D explainers didn't really give room for. So we thought, why not 3D??
I'm getting lofty with a lot of this, but like, these were the question I & the others needed to explore/answer for how we'd portray this rollercoaster. This pre-vis is REAL rough, but it helped me explore the inspirations we liked that told the story and how we could twist it.
If we went with the mountain framework, we could draw inspiration from Journey and Celeste. Both do GREAT work in making the mountain's peak an unquestionable objective, something you NATURALLY just feel pulled to. But at the same time, have this tension and anxiety baked in.
BobbyBroccoli's MoGraph work was also a great reference, but the idea focused too much on zooming out/zooming in, and we wanted to give moments that kept people in the emotional space. That's when I went digging and pitched something I thought would be real cool
Originally, we went through a couple different framings! At first we thought of the run as a house of cards, and I played with the idea of "trying to pull 331 correct cards in a row" like the 331 battles we had to face.
In total, I rendered 12m15s of animation for this. Compared to the 3.5 hour runtime, it's nothing! On it's own though, it's a full video interlaced through the project to help emphasize the journey of exploring self worth and the never ending challenges that come with it.
After half a year of this video baking, I've been ITCHING to talk about this grand project. So here, a 🧵 on the creative decisions made for the mountain sections of Run n Bun! (maybe a process one after? 🤷‍♂️)
thank you!! I wanted to cycle through some options before I hung him up on the wall 🔥
Bradan* omg lmao this is what I get for posting while eating
Updating this to show I have learned how to control the light better (don’t look at the crunched blacks)
Also learning geo nodes for grass and trees!
Also the original cause it’s just AMAZING to see
I tried this other version too but I think the first one helps frame him so well!
Got this awesome commission done of Bradsn by @mangohusein.bsky.social ! I felt it only best to bring him to Ala Mhigo with the render, next step is hanging it on my wall 🙌
I’m getting more used to blender and got to practice doing trimsheets, lighting, and composition (it might’ve all been at 3am in a sleepless fury)

Recreating the HD2D style is real fun! Need to work more on the compositing but it’s a real win to feel comfortable w/ the workflow
i got crabs and alone...