@zichudev.bsky.social
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Thanks!

I haven't committed to a specific art direction, so I'll continue using the placeholders I make in blender

The game will be an incremental rpg, with this being the main story telling component.
Current implement of my dialogue system. Character and background art will be an issue for future me to figure out

#screenshotsaturday #indiedev #gamedev #godot
Moving my project to Godot. Here's the title screen with placeholder art.

Attempting to write a custom engine was fun, but I won't be able to finish a game unless I work on it full time. I'll probably try it again later when I have more time 😅

#screenshotsaturday #indiedev #gamedev #godot
Added box2d physics to the game. And some glowing enemies to test with.

#screenshotsaturday #indiedev #gamedev #sdl3
Some shader code to combine lights and background.

#screenshotsaturday #indiedev #gamedev #sdl3
Working on the game's title screen. Using some placeholders for now.

#screenshotsaturday #indiedev #gamedev #sdl3 #aiart
Implemented a basic progress bar in the loading screen. Had to spend some time cleaning up the text atlas code.

#screenshotsaturday #indiedev #solodev #gamedev #sdl3
Working on the text system. Had to stitch together the glyphs generated with SDL_TTF.

#screenshotsaturday #indiedev #solodev #gamedev #sdl3
Working on making a game with SDL3. Just got a basic texture setup.

#screenshotsaturday #indiedev #solodev #gamedev #sdl3