ZanderK
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zanderkepler.bsky.social
ZanderK
@zanderkepler.bsky.social
Creating a multiplayer sci-fi-fantasy dungeon game called Recursive Riftfall.
https://store.steampowered.com/app/2962260/Recursive_Riftfall/
Discord: https://discord.gg/QYycqzrFKF
#IndieDev #GameDev #ProceduralGeneration #Liminal #LiminalSpaces
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Do you like:
🧑‍🤝‍🧑 Multiplayer
🌃 Liminal spaces
✨ Colorful environments
🗣️ Proximity voice chat

Then why not wishlist Recursive Riftfall on this fine Wednesday
store.steampowered.com/app/2962260/...
#wishlistwednesday #gaming #indiegames #indiedev
New capsule art. I just don't have the resources to chase something better. Just gotta get this game out.
#IndieDev #GameDev #Gaming #IndieGames
January 23, 2026 at 7:50 AM
#Vaprowave whoops
January 22, 2026 at 11:49 PM
January 22, 2026 at 9:01 PM
January 3, 2026 at 9:05 PM
Last capsule art was awful, I restarted from scratch. Does this one catch an eye?

#IndieDev #GameDev #Gaming #Liminal #ScreenshotSaturday
January 3, 2026 at 3:15 PM
Worked on this capsule art today, does it seem too cheap/unprofessional? Too saturated?

#IndieDev #GameDev #Gaming #Steam #GameArt
January 2, 2026 at 10:35 PM
DevNote #36: Recently published an actual playable version of my playtest, first of the overhaul I've been working on since February. It'll be public soon... It has to be. #IndieDev #GameDev

store.steampowered.com/app/2962260/...
Recursive Riftfall on Steam
Explore dungeons, collect loot, and avoid dangers in this exotic looter! Play solo or with as many as the host can handle. Power your ship and yourselves with the resources you find to ensure your con...
store.steampowered.com
December 26, 2025 at 5:22 AM
Desert sand feels warm at night... I hope I can respond to this in the future and tell myself it was worth it
December 19, 2025 at 6:52 AM
DevNote 35: Testing the actual game with multiplayer (by myself). I might just actually have a viable playtest soon, first time since February. #IndieDev #GameDev
December 13, 2025 at 5:24 PM
I'm so close. But it feels like the end is always right off my fingertips. #IndieDev #IndieDev
December 12, 2025 at 7:02 AM
DevNote 34: I'm so, so tired.
December 12, 2025 at 7:02 AM
Feeling extremely burnt out and very discouraged. Hope this will all be worth it.
November 29, 2025 at 8:46 AM
Down the hall #IndieDev #GameDev
November 25, 2025 at 1:09 AM
November 24, 2025 at 11:46 PM
DevNote 33: Designed some dungeons, optimized some occlusion data #IndieDev #GameDev
November 16, 2025 at 7:46 AM
DevNote 32: Put a lot of working into building actual dungeons.
#IndieDev #GameDev
November 10, 2025 at 7:10 AM
November 9, 2025 at 10:55 PM
DevNote 31: Did a lot of work on making an actual dungeon environment, fixed/improved some minor things related to enemy spawning, some traps, the generator, etc. Also did some investigation into performance losses. #IndieDev #GameDev
November 9, 2025 at 8:06 AM
DevNote 30: Have made a bunch of QOL improvements and capabilities to the dungeon generator and the enemy AI. The AI was especially convoluted and had many symptoms of the biases I had when creating it, rather than being something truly versatile. #IndieDev #GameDev
November 7, 2025 at 8:47 PM
Any other #IndieDev people just not have any festivals to enter? "This indie game did great because they entered 20 festivals" you hear.

Ok but on the schedule I see "Steampunk Cat-Idler Fest" and "Female Developers of Northwest Scandinavia Fest" coming up. I don't really slot in anywhere...
November 3, 2025 at 5:33 PM
It was really nice tonight to have implemented a few failsafes into my AI, and have it actually work 'accidentally'... I generated a dungeon and then realized my little guy normally standing around had reverted to the default state I intended of just trawling around. #IndieDev #GameDev
November 3, 2025 at 7:48 AM
DevNote 29: Lots of updates to the dungeon generator to make it more consistently interesting instead of randomly awful. Visual updates to the lighting. And some significant updates to the existing AI that were pretty easy to integrate because of the node graph I built it on. #IndieDev #GameDev
November 3, 2025 at 7:45 AM
For #ScreenshotSaturday, here is the debug console spouting foreach loop data for a bug I spent a few hours trying to fix, only for it to have been the variable was initialized outside the loop instead of inside.
#IndieDev #GameDev #Agony
November 1, 2025 at 1:38 PM