yoyo-critmiss.bsky.social
@yoyo-critmiss.bsky.social
criticalmissgaming.blogspot.com/2025/07/game...

New article is up! Part 2, the thrilling conclusion of last article's discussion on gamer rage
Game Design Log: Rules of Enragement (Part 2)
This is a part two from my previous article, you may want to read that one to get my definitions of the terms I’ll be using, like gamer rage...
criticalmissgaming.blogspot.com
July 10, 2025 at 8:33 PM
criticalmissgaming.blogspot.com/2025/06/game...

New article is up. This one is the first of a two parter about gamer rage. Where it comes from, and more specifically what mechanisms are more likely to cause it. Part 2 in two weeks, see you then!
Game Design Log: Rules of Enragement (Part 1)
Have you, or anyone you know, ever quit playing a game after an incredibly frustrating sequence of events? Every single roll of the dice lin...
criticalmissgaming.blogspot.com
June 26, 2025 at 7:10 PM
New blog post is live. See behind the GM screen (and if you're in one of my games please don't wield this against me)

criticalmissgaming.blogspot.com/2025/06/lore...
Lore Building: How to Railroad in Secret
Raise your hand if this has ever happened to you, you’re GMing a game and you bring your players to a crossroads. You present them with thre...
criticalmissgaming.blogspot.com
June 12, 2025 at 9:36 PM