YoshimaroVFX
@yoshimarovfx.bsky.social
20 followers 1 following 36 posts
Hey there, I'm Yoshi c; VFX Artist for Unity + Unreal, hobbyist creator for VRC linktr.ee/yoshimaroVFX
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yoshimarovfx.bsky.social
VRChat Dimensional rift effect inspired by Yukari Yakumo’s gaps from Touhou! Made in Unity BIRP with Hibiki shaders. Find it on any of my marketplaces: linktr.ee/yoshimaroVFX
#unity3d #gamedev #vfx #vr #vrchat #vrchatavatar #touhou #indiedev
yoshimarovfx.bsky.social
Stylized Blackhole Springjoint for VRC Avatars! スプリングジョイントで宇宙をねじれ
Links to marketplaces in bio!
#unity3d #gamedev #vfx #vr #vrchat #vrchatavatar #blackhole #indiedev
yoshimarovfx.bsky.social
Hibiki 1.0.36 update! Toon Shader Surface sampled outline colors with hue shift and AudioLink support!
#VRChat #シェーダー #VRC #ゲーム制作 #ユニティ #VFX #アウトライン #マットキャップ
yoshimarovfx.bsky.social
Documentation is important ☝️🤓
yoshimarovfx.bsky.social
Updated my halo asset to use Hibiki shaders! This resolves any error with requiring AudioLink to be in the project files before uploading.
yoshimarovfx.bsky.social
Converting my Halo asset to Hibiki shaders so no one needs to install AudioLink into their projects to make them work o7
yoshimarovfx.bsky.social
Converted this Miku avatar into Hibiki shaders, got some pretty nice lighting results! Hibiki shaders for Unity BIRP and VRChat are now available on the VCC for free!
github.com/YSMRikeguchi...
#gamedev #unity3d #VRChat #VFX #Shaders #ゲーム制作 #Unity3D #VFX #シェーダー #エフェクト #indiedev
yoshimarovfx.bsky.social
Omg that's an embarrassing oversight haha, thank you so much for calling that out! I'm working on putting the shaders into a package repo so it can be downloaded and updated from VCC atm, I'll fix that when this is live.
yoshimarovfx.bsky.social
BLAAAAAAAAAAAARRRGHHHHHH
yoshimarovfx.bsky.social
Was playing some Gunfire Reborn and got inspired to make some black holes, that game is so badass
#gamedev #unity3d #VRChat #VFX #Shaders #ゲーム制作 #Unity3D #VFX #シェーダー #エフェクト #indiedev
yoshimarovfx.bsky.social
Asset update!
My AudioLinked Avatar Outlines has been updated to use Hibiki shaders to remove the unnecessary friction of requiring AudioLink packages in your projects!
linktr.ee/yoshimaroVFX
yoshimarovfx.bsky.social
Mario Galaxy meets Mahou Shoujo ✨
Magical Pop Book Follower asset for VRChat now available from any of my marketplaces, and the release of the Hibiki shaders (BIRP) on my Patreon 10$ tier!
youtu.be/Mmsr0t8GhXU?...
#unity3d #gamedev #vfx #vr #vrchat #vrchatavatar #magicalgirl
[VRC] Magical Pop Book
YouTube video by YoshimaroVFX
youtu.be
yoshimarovfx.bsky.social
o also this all works with gestures! yeehaw
yoshimarovfx.bsky.social
IDK HOW ELSE TO 3RD PERSON PREVIEW THINGS IN GAME IM SO SORRY m(。≧Д≦。)m
yoshimarovfx.bsky.social
Preview of my upcoming Magical Pop Book Follower asset for VRC! ヘンタイよけには、やっぱり魔法でしょ?
SFX finishing soon!
#gamedev #VRChat #Shaders #ゲーム制作 #Unity3D #VFX #魔法少女 #unityVFX #VFX #Unity #自作VFX #シェーダー
yoshimarovfx.bsky.social
Teasing features from my new shader suite until release Day 5: AUDIOLINK TUNABLE PARAMETERS! customize band, filter, remap settings, and multiplier per feature.
#gamedev #unity3d #VRChat #VFX #Shaders #ゲーム制作 #Unity3D #VRChat #VFX #シェーダー #エフェクト #indiedev #audiolink
yoshimarovfx.bsky.social
Brief intermission from shaders to shoutout dads!
Happy fathers day c;
ちょっとシェーダー休憩して…
お父さんたちに感謝の気持ちを!
父の日おめでとう
#gamedev #FathersDay #indiedev #VRChat #VFX #Unity #父の日 #ゲーム開発 #個人開発 #VRChat #エフェクト
yoshimarovfx.bsky.social
Since all of my textures are able to sample between 2 different UV sets (no plan to support more than 2), you can put your WPO UVs on one channel, and your texture UVs on another! This worked really well with the fresnel to prototype a hexagonal geosphere.
yoshimarovfx.bsky.social
Fresnel is a pretty boring one.....
It's a fresnel lol ok next
yoshimarovfx.bsky.social
Glitch is a fun one, it basically rips the RGB channels and offsets them in different directions to fake a chromatic aberration effect which feels central to the glitch / hacky aesthetic. I can't wait to actually make stuff with this in the future lol.
yoshimarovfx.bsky.social
Teasing features from my new shader suite until release Day 4: Glitch, Fresnel, and World Position Offset (WPO)! Can't wait to show how all of this works with AudioLink.
#gamedev #unity3d #VRChat #VFX #Shaders #ゲーム制作 #Unity3D #VRChat #VFX #シェーダー #エフェクト
yoshimarovfx.bsky.social
Depth fade can be inverted to simulate decaling. The erosion edge can be used to highlight the edges as you erode your texture, or otherwise slowly fade it out in greyscale values. The distortion can hook into the main texture and erosion textures!
yoshimarovfx.bsky.social
Teasing features from my new shader suite until release Day 3: Depth fade, erosion, and UV distortion! Erosion and Distortion controls in particle system. Tomorrow we get spicy.
#gamedev #unity3d #VRChat #VFX #Shaders #ゲーム制作 #Unity3D #VRChat #VFX #シェーダー #エフェクト
yoshimarovfx.bsky.social
All features of the shader and texture sampling are either shader features or dynamic branching with auto culling optimizations. If you're not using a feature, it won't cost you performance.
yoshimarovfx.bsky.social
The gradient editor custom to the shader suite is built to simulate a real gradient editor, and is intended to cut texture costs. If you have gradients already authored at at any size or rotation, you can rotate them to fit in the system so you don't need to reauthor textures.