Jacob Jones
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yoshedev.bsky.social
Jacob Jones
@yoshedev.bsky.social
Game Designer and Monkey Enthusiast

Midwest

Looking for work-
https://www.linkedin.com/in/jacobjones7148/
https://jonesjacobgd.com
This weekend I started creating some VFX for collecting the Totems. Not 100% happy with the sound just yet, but the VFX work I did feels exciting to finally see in action!

What do we think?

#gamedev #indiedev #unrealengine #ue5 #3dplatformer #ue5 #monkey #gamevfx #superjunglejim
August 12, 2025 at 11:30 PM
Been wanting Kirby Air Ride on switch since 2017 😭

TODAY IS A GREAT DAY
April 3, 2025 at 12:29 AM
Been working on a new level! Here's where it is now, versus how it started! I always love seeing how an art pass transforms how the level feels.

It's not a 3D platformer without the token spooky level! 🎃
#junglejim #indiedev #gamedev #unrealengine #3dplatformer #ue5 #gameart #leveldesign
March 30, 2025 at 1:40 AM
Jim gets a swirly in my new whirlpool shader! 🫡

Planning to have platforms across a giant whirlpool for the player to get across as the final challenge in the level! The large whirlpool can be seen from the start of the level, acting as a centerpiece.
#gamedev #indiedev #unrealengine #3dplatformer
January 18, 2025 at 5:43 PM
DAY 2 I've given the lilypad mechanic models and textures! I also implemented an elastic variant that launches the player like those rubber popper toys we all had as kids. Still working on making the geyser sounds less grating to the ears though...
#gamedev #indiedev #unrealengine #ue5 #3dplatformer
January 15, 2025 at 11:35 PM
Yesterday I started adding steaming-hot geysers and accompanying lilypad platforms! I also implemented a "lilypad seed" that can be used to grow your own platforms on water and geysers.
Is this a clever way to introduce the seed mechanic?
#gamedev #indiedev #unrealengine #3dplatformer #ue5
January 14, 2025 at 11:24 PM
DAY 3 of adding THROWING ENEMIES by their tongue! Now you can swing them into other enemies to K.O them. I also added enemy item drops today. They bounce like in Paper Mario 64! Until rigs are up, this is prob last day of the tongue stuff. #unrealengine #gamedev #indiedev #indiegame #3dplatformer
January 11, 2025 at 10:00 PM
DAY 2 of adding the ability to THROW ENEMIES by their tongue! Added indicators for both the grab point and the targets. I also set up a little scenario to showcase the tongue swinging! Will probably make the target expand when hit eventually.
#unrealengine #indiedev #gamedev #indiegame #3dplatformer
January 11, 2025 at 12:58 AM
Day 1 of adding the ability to THROW ENEMIES by their tongue! Will have to wait until rigs are done to add any IK /animations, but really happy with how much I was able to get finished today. Will probably work on VFX for the indicators next!
#indiedev #gamedev #unrealengine #junglejim #3dplatformer
January 10, 2025 at 1:07 AM
New DEVLOG released! This time I wrote an in-depth documentation about the process and implementation for my level clear cinematic. Wouldn't say its 100% done yet, but I'm loving how it's coming together!
READ HERE: yoshedev.itch.io/jungle-jim/d...
#junglejim #superjunglejim #gamedev #indiedev
January 7, 2025 at 12:52 AM
New to Bluesky! Guess it's time for a first post...
I've been writing devlogs for my game Jungle Jim. Check them out here! devlogsjacobjonesgd.carrd.co
Jacob Jones - Devlogs
Portfolio link site for Jacob Jones the Game Designer.
devlogsjacobjonesgd.carrd.co
November 16, 2024 at 1:47 AM