Yuri Karabatov
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yk.wtf
Yuri Karabatov
@yk.wtf
Text, programming, languages. Learning to ship with a full-time job. Writing about writing software: https://norikitech.com
Pinned
Typingvania, a typing trainer where you type words from real books tailored to your skill, is OUT NOW on Steam and Mac App Store!

norikitech.com/typingvania/
Whaaat are you in the UK? Until when?
February 1, 2026 at 10:14 PM
I am here for this! Love both Banks and Hamilton
February 1, 2026 at 7:47 PM
Such a cool role
February 1, 2026 at 6:13 PM
I see typing game I like
January 23, 2026 at 8:23 PM
Humble new prototype. The core is very simple (1 mechanic). Behind the scenes this already has lore, skill tree and metaprogression ⏳
January 19, 2026 at 11:47 PM
Because I like procedural generation, I'm leaning to procedural terrain with a clipmap (pictured) but because it's boring and not Moon-like, I'll overlay craters, Path3D tracks and other terrain features

#gamedev #indiedev
January 11, 2026 at 8:58 PM
Just watched it today and it was fire
January 10, 2026 at 1:08 AM
January 8, 2026 at 11:49 PM
In Vim % exists (jump to matching pair) so you can immediately see the scope and come back

If you're at the bottom of a long scope it's usually a sign the scope should fit on your screen in full :D
January 8, 2026 at 10:27 PM
Nice font
January 8, 2026 at 10:25 PM
😬
January 8, 2026 at 10:25 PM
Got the suspension and grip/slip working. Added flight control with auto-leveling, thruster brake and natural steer-yaw. In an airless environment the speed just grows and grows as long as you keep breaking ground contact.

#gamedev #indiedev
January 8, 2026 at 9:37 PM
One of the mechanics I'm exploring is additional downforce that decreases as you speed up. Physics is more Realistic™ now with fewer problems but still janky.
January 6, 2026 at 11:37 PM
Working on the prototype for my next game, just put in a (janky) shapecast vehicle controller. First, to make it behave, and then to add some mechanics.

#gamedev #screenshotsaturday
January 3, 2026 at 9:22 PM
New project (it's a game (again))
January 3, 2026 at 12:00 AM
Going to do a lightning talk tomorrow at a work-adjacent Rust meetup
November 12, 2025 at 10:14 PM
About to continue Rustober, took a break to read some fantasy 📚
October 17, 2025 at 9:21 PM
Next in the Rustober series: “Rust’s lack of constructors”

norikitech.com/posts/rust-n...
Rust’s lack of constructors
Rust’s lack of constructors
norikitech.com
October 11, 2025 at 7:15 PM
Next in the Rustober series: “Rust struct field order”

norikitech.com/posts/rust-s...
Rust struct field order
Rust struct field order
norikitech.com
October 11, 2025 at 7:15 PM
Next in the Rustober series: “Finished the Rust Book!”

norikitech.com/posts/rust-b...
Finished the Rust Book!
Finished the Rust Book!
norikitech.com
October 11, 2025 at 7:14 PM
Next in the Rustober series: “Cargo dependency tree”

norikitech.com/posts/cargo-...
Cargo dependency tree
Cargo dependency tree
norikitech.com
October 9, 2025 at 5:41 PM
Next in the Rustober series: “Rules of ownership and borrowing in Rust”

norikitech.com/posts/rust-o...
Rules of ownership and borrowing in Rust
Rules of ownership and borrowing in Rust
norikitech.com
October 8, 2025 at 10:54 PM
Next in the Rustober series: “A Rust web service”

norikitech.com/posts/rust-w...
A Rust web service
A Rust web service
norikitech.com
October 6, 2025 at 8:47 PM
Next in the Rustober series: “Rust traits vs Swift protocols”

norikitech.com/posts/rust-t...
Rust traits vs Swift protocols
Rust traits vs Swift protocols
norikitech.com
October 6, 2025 at 8:46 PM
Next in the Rustober series: “Rust compilation speed”

norikitech.com/posts/rust-c...
Rust compilation speed
Rust compilation speed
norikitech.com
October 4, 2025 at 8:14 PM