Philippe Weier
weiphil.bsky.social
Philippe Weier
@weiphil.bsky.social
PhD student at graphics.cg.uni-saarland.de working on light transport simulation. Ex rendering researcher at Weta Digital.
🚀 The source code for our #SIGGRAPH2025 paper "Practical Inverse Rendering of Textured and Translucent Appearance" is now available!
🔗 GitHub: github.com/google/pract...
GitHub - google/practical-inverse-rendering-of-textured-and-translucent-appearance: SIGGRAPH 2025 "Practical Inverse Rendering Of Textured And Translucent Appearance"
SIGGRAPH 2025 "Practical Inverse Rendering Of Textured And Translucent Appearance" - google/practical-inverse-rendering-of-textured-and-translucent-appearance
github.com
May 16, 2025 at 10:47 AM
Inverse rendering has become a standard tool for 3D reconstruction problems. However, recovering high-frequency appearance textures is challenging. In our SIGGRAPH 2025 paper, we propose several techniques to robustly reconstruct complex appearances (e.g., human skin). 1/n
May 12, 2025 at 4:20 PM