Piero Molino
@w4nderlust.bsky.social
24 followers 30 following 11 posts
CEO @ Studio Atelico | Chief Scientist @ Predibase | Ex-UberAI, Stanford
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We raised $5M in seed funding! 🎉
Will use it to make better games: worlds that react, characters that riff, stories that grow in unexpected ways.
We’re also building tools so other devs can do the same.
Here's the full story: atelico.studio/blog/funding...
We raised $5M in seed funding! 🎉
Will use it to make better games: worlds that react, characters that riff, stories that grow in unexpected ways.
We’re also building tools so other devs can do the same.
Here's the full story: atelico.studio/blog/funding...
AI in games can flood the world with forgettable slop or help artists make the impossible playable.

We only use AI if
✔️ Artists approve how their work is used
✔️ Revenue is shared
✔️ Labor and creativity are respected

How to use AI in games without losing your soul? atelico.studio/blog/game-ai...
Ciao Roma!
Tomorrow I'll be in Rome to give a talk at /dev/games about our Generative Agents Realtime Playground and the game tech of @studioatelico.bsky.social for running AI on-device.

🗓 Thursday, June 4th
🕒 11:10–12:10

Come say hi if you want to chat about ethical AI in games!
¡Hola Barcelona!
Tomorrow I’m at Pocket Gamer Connects for the AI Agents in Games panel with Rana Rahman, Jack Basford & Claire Rozain.
🗓 Tues, June 3
🕒 15:40–16:20
📍 Track Room 2
Come say hi if you're at the conference and want to chat ethical AI in games!
#PGConnects #AIinGames #GameDev
Very cool product! :)
It's a great question. The engine has multiple component that can be used to achieve simpler and harder tasks (i.e. deciding if to chat with an other characters vs generating the actual dialogue). The biggest bottleneck is VRAM and the smallest models go as low as 500m
Can’t wait to see what game developers will build with the Atelico AI Engine! The possibilities for richer, more dynamic game worlds are endless. 🎮🔥
To showcase its potential, we built GARP, a tech demo inspired by Generative Agents. GARP demonstrates how our AI engine runs in real time, locally on-device—all without relying on the cloud and for free. 🖥️✨
Over the past year, my team at Studio Atelico and I have been blending the magic of gaming with AI to create something special: an on-device AI engine for games! It empowers NPCs, agents, and natural language interactions in ways that were impossible or prohibitively expensive. 🚀
Today, I’m excited to unveil a project that’s incredibly close to my heart. As a lifelong gamer, I’ve always dreamed of pushing the boundaries of what’s possible in video games using my expertise in AI. Now, that dream is becoming reality. 🎮🤖 www.youtube.com/watch?v=xT_v...
GARP – A Real-Time Village Simulation Powered by On-Device Generative Agents AI
YouTube video by Studio Atelico
www.youtube.com