Currently working as game QA / on personal projects.
ArtStation - www.artstation.com/ultraboo
Been modding A Hat in Time for years, and dabbled with some indie game development.
If you'd like to check some of my work, or reach out, check the links below! 🔽
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Oh dang. Happy 1-year birthday to Buddy Luma (and Gravity Insanity) as well! Online lobbies have been ever the more whimsical ever since!
Oh dang. Happy 1-year birthday to Buddy Luma (and Gravity Insanity) as well! Online lobbies have been ever the more whimsical ever since!
Can't thank enough the team for the amazing work they did, and the opportunity to work on something so cool!
Don't have anything to celebrate it (just yet!) but here's a lil something for Kirby Air Riders :)
Can't thank enough the team for the amazing work they did, and the opportunity to work on something so cool!
Don't have anything to celebrate it (just yet!) but here's a lil something for Kirby Air Riders :)
Welcome to a Night of Wonders!!!
Explore the Magician's magical carnival and collect lots of tickets to redeem your prize, a brand new timepiece! Play six brand new minigame attractions around the carnival to win loads of tickets, can you beat them all?
steamcommunity.com/sharedfiles/...
Had to post a #video of my favorite exotic 👀👀👀
Which is yours? #like and #comment below!
#Destiny2 #epic #ahit #amazing #awesome #cool #incredible #deonte #goty #getthemfries #ancientgods3 #Ithinkyouwillenjoyanalyzingthisframebyframe 👀
Had to post a #video of my favorite exotic 👀👀👀
Which is yours? #like and #comment below!
#Destiny2 #epic #ahit #amazing #awesome #cool #incredible #deonte #goty #getthemfries #ancientgods3 #Ithinkyouwillenjoyanalyzingthisframebyframe 👀
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
PMG has now seen some of the messages which contributed to this decision being made.
www.youtube.com/watch?v=8TvW...
PMG has now seen some of the messages which contributed to this decision being made.
www.youtube.com/watch?v=8TvW...
I've loved the game for years, but now that I have something to play it on, that fixation is coming back
#AHIT
#Snatcher
#fanart
#videogame
#digitalart
I've loved the game for years, but now that I have something to play it on, that fixation is coming back
#AHIT
#Snatcher
#fanart
#videogame
#digitalart
frvr.com/blog/call-of...
frvr.com/blog/call-of...
You are all bad guys! …If you ignore this boisterous lass from A Hat in Time, I mean.
You are all bad guys! …If you ignore this boisterous lass from A Hat in Time, I mean.