Tuan Kuranes
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tuankuranes.bsky.social
Tuan Kuranes
@tuankuranes.bsky.social
1.4K followers 3.8K following 32 posts
cpu, gpu @sketchfab @fab @epicgames Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs Only cpu/gpu/dev/gamdev/vfx content
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Reposted by Tuan Kuranes
Graphics Programming weekly - Issue 413 - October 19th, 2025 www.jendrikillner.com/post/graphic...
Reposted by Tuan Kuranes
New blog site (with RSS!), and

UPDATE ON MESH CONTOURS! I've rewrote that whole part of my star blog article on how to render lines for games, by adding my own PhD work that makes it now possible in realtime!

Read it AGAIN!
panthavma.com/articles/lin...
Reposted by Tuan Kuranes
I finally found the time and energy to make a new blog and write a couple of posts. This time I wrote about PBR content and game development principles. Both posts are quite different so hopefully people find something interesting on either one of them.

irradiance.ca/posts/
Posts
irradiance.ca
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Graphics Programming weekly - Issue 412 - October 12th, 2025 www.jendrikillner.com/post/graphic...
Reposted by Tuan Kuranes
When your graphics programmer tells you to stop simulating off-screen cloth, show them this video.
Reposted by Tuan Kuranes
dear imgui 1.92.4 released!
github.com/ocornut/imgu...

Bonus links:
- list of extensions github.com/ocornut/imgu...
- debug tools github.com/ocornut/imgu...
- error recovery github.com/ocornut/imgu...
- getting started github.com/ocornut/imgu...
- bindings & backends github.com/ocornut/imgu...
Reposted by Tuan Kuranes
New article on my site: Better sRGB to greyscale conversion

The commonly used greyscale formula is slightly off when computed in gamma space but can it be fixed?

📜 30fps.net/pages/better...
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Computing the exact bijection of the optimal transport (OT) problem between very large point sets is completely untractable…

In our SIGGRAPH Asia 2025 paper: “BSP-OT: Sparse transport plans between discrete measures in log-linear time” we get one with typically 1% of error in a few seconds on CPU!
Reposted by Tuan Kuranes
Happy to announce: ReSWD. Sliced Wasserstein Distances are quite powerful, but they perform a Monte Carlo (MC) integration (over random directions). During an optimization this can lead to noisy gradients due to variance.

Project page: reservoirswd.github.io
Reposted by Tuan Kuranes
Finally sharing what I’ve been building for almost a year now! 🐢✨

Atuin Desktop: runbooks that run

It’s open source and in open beta now 🥰

Built for engineers who need repeatable, reliable workflows. No more copy-pasting from slack or outdated docs
Reposted by Tuan Kuranes
New blog post! In "Billions of triangles in minutes" we'll walk through hierarchical cluster level of detail generation of, well, billions of triangles in minutes. Reposts welcome!

zeux.io/2025/09/30/b...
Reposted by Tuan Kuranes
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides posted: "Adaptive Voxel-Based Order-Independent Transparency" shipping in the upcoming Call of Duty: Black Ops 7 by Michal Drobot from Activision Central Tech is now online: advances.realtimerendering.com/s2025/index....
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#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "Ray Tracing The World of Assassin’s Creed Shadows" by Luc Leblanc and Melino Conte from Ubisoft is now online: youtu.be/2K-rwy4aMmU?...
RAY TRACING THE WORLD OF ASSASSIN'S CREED SHADOWS (Advances in Real-Time Rendering SIGGRAPH 2025)
YouTube video by SIGGRAPH Advances in Real-Time Rendering
youtu.be
Reposted by Tuan Kuranes
Couple pieces about this work -

about the sphere packing, using voxel "dart throwing" on the GPU:
jbaker.graphics/writings/sph...

about the reuse of the data structure from the sphere packing, reinterpreting it as a grid-based raytracing acceleration structure:
jbaker.graphics/writings/dda...
Reposted by Tuan Kuranes
Graphics Programming weekly - Issue 410 - September 28th, 2025 www.jendrikillner.com/post/graphic...
Reposted by Tuan Kuranes
✨ Am I the only one absolutely obsessed with the watercolor FX our team just pulled off? 🎨🔥
Every frame feels like a living painting and I can’t stop staring at it 😍

#GameDev #IndieDev #PaperCastle #VFX
Reposted by Tuan Kuranes
Unabashed nepotism: enjoy this short movie, "Opportunity" (and give the author a job, while you're at it)
youtu.be/VkXoTJys0DU
OPPORTUNITY - Animatic
YouTube video by Nadja
youtu.be
Reposted by Tuan Kuranes
New blog post: "Realtime Raytracing in Bevy 0.17 (Solari)"
jms55.github.io/posts/2025-0...