Panagiotis Christopoulos-Charitos / AnKi 3D engine
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Panagiotis Christopoulos-Charitos / AnKi 3D engine
@panoscc.bsky.social
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Reminding that there is a 52' video presentation on GPU driven rendering. Covers:
- GPU persistent data (bindless textures++)
- GPU occlusion culling (fully in the GPU)
- Mesh shaders & fallback
- Performance on nVidia
www.youtube.com/watch?v=QNN3...
GPU driven rendering in AnKi 3D Engine
YouTube video by Panagiotis Christopoulos Charitos
www.youtube.com
Having fun with physics. Jolt seems to be working fine
September 15, 2025 at 1:32 PM
Ray-traced reflections and GI (or using the correct terms: indirect specular and indirect diffuse) with some animated stuff
August 24, 2025 at 7:22 AM
Ray-traced global illumination in AnKi. A mix of rays traced from the G-buffer (1st bounce) and probes (2nd bounce + volumetrics)

#raytracing #vulkan
June 19, 2025 at 6:15 PM
Reposted by Panagiotis Christopoulos-Charitos / AnKi 3D engine
Graphics Programming weekly - Issue 386 - April 6th, 2025 www.jendrikillner.com/post/graphic...
April 7, 2025 at 2:03 PM
Reposted by Panagiotis Christopoulos-Charitos / AnKi 3D engine
Graphics Programming weekly - Issue 381 - March 2nd, 2025 www.jendrikillner.com/post/graphic...
March 3, 2025 at 3:18 PM
Reposted by Panagiotis Christopoulos-Charitos / AnKi 3D engine
Graphics Programming weekly - Issue 379 - February 16th, 2025 www.jendrikillner.com/post/graphic...
February 17, 2025 at 2:27 PM
VK/D3D12 simplified pipeline barriers featured in Jendrik's list
Graphics Programming weekly - Issue 378 - February 9th, 2025 www.jendrikillner.com/post/graphic...
February 10, 2025 at 2:36 PM
New article on how to simplify pipeline barriers in Vulkan and D3D12 (Extended Barriers) for desktop and mobile. Contains some esoteric knowledge on how some HW/drivers work. anki3d.org/simplified-p...
Simplified pipeline barriers
One of the challenges of low level APIs such as Vulkan and D3D12 is synchronization of GPU work. The most used primitive in GPU synchronization is pipeline barriers and if someone takes a look at v…
anki3d.org
February 4, 2025 at 1:36 PM
The D3D12 backend of AnKi is now working with some minor validation warnings. Ray tracing support will be added soon.
January 4, 2025 at 1:27 PM
Reposted by Panagiotis Christopoulos-Charitos / AnKi 3D engine
The #Vulkan Hardware Capability Viewer and database now fully support @vulkan.org Vulkan 1.4. Downloads for the client application are available for Windows, Linux, Android and Mac.

Download at: vulkan.gpuinfo.org/download.php

More info at: www.saschawillems.de/blog/2024/12...
December 6, 2024 at 11:33 AM
Reminding that there is a 52' video presentation on GPU driven rendering. Covers:
- GPU persistent data (bindless textures++)
- GPU occlusion culling (fully in the GPU)
- Mesh shaders & fallback
- Performance on nVidia
www.youtube.com/watch?v=QNN3...
GPU driven rendering in AnKi 3D Engine
YouTube video by Panagiotis Christopoulos Charitos
www.youtube.com
December 2, 2024 at 8:39 PM
Reposted by Panagiotis Christopoulos-Charitos / AnKi 3D engine
Graphics Programming weekly - Issue 367 - November 24th, 2024 www.jendrikillner.com/post/graphic...
November 25, 2024 at 3:27 PM
This took quite some time to make. So here it is: GPU driven rendering in AnKi. Will be covering: GPU persistent data, GPU occlusion, mesh shaders and more www.youtube.com/watch?v=QNN3...
GPU driven rendering in AnKi 3D Engine
YouTube video by Panagiotis Christopoulos Charitos
www.youtube.com
November 21, 2024 at 11:54 AM