Currently working on #SATTERM, a space base management game for the #GameBoy.
If you switch the sound on, there's even a post beep!
#pixelart #gameboy #indiegame #retrogaming #gamedev #pixelart #retro #indiedev #gbdev #nintendo #rgbds #RTS
#pixelart #gameboy #indiegame #retrogaming #gamedev #pixelart #retro #indiedev #gbdev #nintendo #rgbds #RTS
If you switch the sound on, there's even a post beep!
#pixelart #gameboy #indiegame #retrogaming #gamedev #pixelart #retro #indiedev #gbdev #nintendo #rgbds #RTS
If you switch the sound on, there's even a post beep!
#pixelart #gameboy #indiegame #retrogaming #gamedev #pixelart #retro #indiedev #gbdev #nintendo #rgbds #RTS
Digital Available!
www.kickstarter.com/projects/stu...
#gameboy #8bit #retrogame #kickstarter
Digital Available!
www.kickstarter.com/projects/stu...
#gameboy #8bit #retrogame #kickstarter
I felt the mission status screen was missing additional info so I added bit flags (top right text just below the window title)
#pixelart #gameboy #indiegame #retrogaming #gamedev #pixelart #retro #indiedev #gbdev #nintendo #rgbds #RTS
Every developer can relate.
#solodev #indiedev #development
Every developer can relate.
#solodev #indiedev #development
The GameBoy screen is constructed from 8x8 pixel tiles.
(20 → and 18 ↓)
A 10x10 grid of 8x8 pixels could work but it’d be tiny 👀
A 10x10 grid of 16x16 pixels is too large 😕
(1/3)
The GameBoy screen is constructed from 8x8 pixel tiles.
(20 → and 18 ↓)
A 10x10 grid of 8x8 pixels could work but it’d be tiny 👀
A 10x10 grid of 16x16 pixels is too large 😕
(1/3)
#gamedev #pixelart #retro #indiedev #gbdev #nintendo #rgbds #rts
Since it's the quickest and cheapest ground based, it means it's great for scouting!
#gamedev #pixelart #retro #indiedev #gbdev #nintendo #rgbds #rts
#gamedev #gbdev #indiedev