ポケモンマスターを目指すデザイナー/翻訳者/ポケカ人間
Expect the usual Pokémon card translations, witty comments and occasional silly drawings ♡
CCC - Work Rush 80x
Flip a coin for each Energy attached to this Pokémon. This attack does 80 damage for each heads.
CCC - Work Rush 80x
Flip a coin for each Energy attached to this Pokémon. This attack does 80 damage for each heads.
Ability: Lethargic Charge
Once during your turn, if this Pokémon is on your Bench, you may attach an Energy card from your hand to your Active Larry's Pokémon.
C - Drowsy Draw
This Pokemon is now Asleep. Deaw 2 cards.
Ability: Lethargic Charge
Once during your turn, if this Pokémon is on your Bench, you may attach an Energy card from your hand to your Active Larry's Pokémon.
C - Drowsy Draw
This Pokemon is now Asleep. Deaw 2 cards.
C - Spike Draw 20
Draw 2 cards.
CCC - Wild Scissors 180
This Pokémon does 30 damage to itself.
(Did a Seviper design this card?)
C - Spike Draw 20
Draw 2 cards.
CCC - Wild Scissors 180
This Pokémon does 30 damage to itself.
(Did a Seviper design this card?)
M - Tiggly Needle 20
Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
MC - Spiky Rollout 80+
If this Pokémon used Spiky Rollout during your last turn, this attack does 80 more damage.
M - Tiggly Needle 20
Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
MC - Spiky Rollout 80+
If this Pokémon used Spiky Rollout during your last turn, this attack does 80 more damage.
CC - Bone Shot
This attack does 50 damage to one of your opponent's Pokemon.
DCC - Vulture Claw 160
Discard 1 random card from your opponent's hand.
CC - Bone Shot
This attack does 50 damage to one of your opponent's Pokemon.
DCC - Vulture Claw 160
Discard 1 random card from your opponent's hand.
Ability: Dual Type
While this Pokémon is in play, it is both Fighting and Psychic type.
FFC - Counter Jewel 70+
If your opponent has 2 or fewer Prize cards remaining, this attack does 100 more damage.
Ability: Dual Type
While this Pokémon is in play, it is both Fighting and Psychic type.
FFC - Counter Jewel 70+
If your opponent has 2 or fewer Prize cards remaining, this attack does 100 more damage.
C - Regi Charge
Attach up to 2 Basic Water Energy from your discard pile to this Pokémon.
WCCC - Ice Prison 140
Discard 2 Energy from this Pokémon. Your opponent's Active Pokémon is now Paralyzed.
C - Regi Charge
Attach up to 2 Basic Water Energy from your discard pile to this Pokémon.
WCCC - Ice Prison 140
Discard 2 Energy from this Pokémon. Your opponent's Active Pokémon is now Paralyzed.
Ability: Bubble Bundle
As often as you like during your turn, you may move an Energy from one of your Pokemon to this Pokemon.
CCC - Energy Balloon 60+
This attack does 40 more damage for each Psychic Energy attached to this Pokemon.
Ability: Bubble Bundle
As often as you like during your turn, you may move an Energy from one of your Pokemon to this Pokemon.
CCC - Energy Balloon 60+
This attack does 40 more damage for each Psychic Energy attached to this Pokemon.
WWC - Killer Crunch 200+
If your opponent's active Pokémon already has any damage counters on it, this attack does 200 more damage.
WWC - Killer Crunch 200+
If your opponent's active Pokémon already has any damage counters on it, this attack does 200 more damage.
RRC - Crimson Blast 320
This Pokémon does 60 damage to itself.
RRC - Crimson Blast 320
This Pokémon does 60 damage to itself.
CCC - Hundredfold Rollout 100+
Flip a coin until you get tails. This attack does 100 more damage for each eachs.
CCC - Hundredfold Rollout 100+
Flip a coin until you get tails. This attack does 100 more damage for each eachs.
CCC - Giant Bouquet 70+
This attack does 50 more damage for each Grass Energy attached to this Pokémon.
CCC - Giant Bouquet 70+
This attack does 50 more damage for each Grass Energy attached to this Pokémon.
(Supporter)
Draw 3 cards while hyping up your favorite Pokémon. If your opponent is now hyped about your favorite Pokémon, they can give you a thumbs up.
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Exclusive card featured in the Starter Deck #000, included as a magazine freebie in Japan
(Supporter)
Draw 3 cards while hyping up your favorite Pokémon. If your opponent is now hyped about your favorite Pokémon, they can give you a thumbs up.
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Exclusive card featured in the Starter Deck #000, included as a magazine freebie in Japan
GC - Flower Field Rondo 40x
This attack does 40 damage for each of your Erika's Pokemon in play.
GGC - Solar Beam 130
GC - Flower Field Rondo 40x
This attack does 40 damage for each of your Erika's Pokemon in play.
GGC - Solar Beam 130
Ability: Blooming Bonanza
Once during your turn, you may search your deck for 1 Erika's Pokemon, reveal it, and put it into your hand. Then shuffle your deck.
GC - Bind 50
Flip a coin, if heads your opponent's Active Pokémon is now Paralyzed.
Ability: Blooming Bonanza
Once during your turn, you may search your deck for 1 Erika's Pokemon, reveal it, and put it into your hand. Then shuffle your deck.
GC - Bind 50
Flip a coin, if heads your opponent's Active Pokémon is now Paralyzed.
(Supporter)
Look at the top 6 cards of your deck. Choose a Basic Energy card you find there and attach it to one of your Pokemon. Shuffle the other cards back into your deck.
(Supporter)
Look at the top 6 cards of your deck. Choose a Basic Energy card you find there and attach it to one of your Pokemon. Shuffle the other cards back into your deck.
Ability: Fairest Fragrance
Once during your turn, you may heal 30 damage from each of your Pokemon.
GGC - Powder Bloom 160
Your opponent's Active Pokemon is now Poisoned and Asleep.
Ability: Fairest Fragrance
Once during your turn, you may heal 30 damage from each of your Pokemon.
GGC - Powder Bloom 160
Your opponent's Active Pokemon is now Poisoned and Asleep.
C - Kaleido-Waltz
Flip 3 coins. For each heads, search your deck for up to 2 Basic Energy and attach them to your Pokemon in any way you like. Then shuffle your deck.
CCC - Ear Force 20+
This attack does 80 more damage for each Energy attached to your opponent's Active Pokémon.
C - Kaleido-Waltz
Flip 3 coins. For each heads, search your deck for up to 2 Basic Energy and attach them to your Pokemon in any way you like. Then shuffle your deck.
CCC - Ear Force 20+
This attack does 80 more damage for each Energy attached to your opponent's Active Pokémon.
from Starter Deck 100!
from Starter Deck 100!
C - Regi Charge
Attach up to 2 Basic Metal Energy from your discard pile to this Pokémon.
MCCC - Protective Steel 140
This Pokémon takes 50 less damage from attacks during your opponent's next turn.
C - Regi Charge
Attach up to 2 Basic Metal Energy from your discard pile to this Pokémon.
MCCC - Protective Steel 140
This Pokémon takes 50 less damage from attacks during your opponent's next turn.
FC - Orichalcum Fangs 50+
If any of your Pokemon were Knocked Out by damage from an attack during your opponent's last turn, this attack does 120 more damage.
FFC - Impact Blow 200
This Pokémon can't use Impact Blow during your next turn.
FC - Orichalcum Fangs 50+
If any of your Pokemon were Knocked Out by damage from an attack during your opponent's last turn, this attack does 120 more damage.
FFC - Impact Blow 200
This Pokémon can't use Impact Blow during your next turn.
L - Slash Claw 40
LLC - Hadron Spark 120+
If your opponent's Active Pokémon a Pokémon ex, this attack does 120 more damage.
L - Slash Claw 40
LLC - Hadron Spark 120+
If your opponent's Active Pokémon a Pokémon ex, this attack does 120 more damage.
RIP 4th Arven who turned into a fighting energy halfway through the event due to a decklist error 😇✊
Thanks to @lubyllule.bsky.social for the base list and funky tech ideas, and to my opponents for great matches
Speaking of which, matchups below!
RIP 4th Arven who turned into a fighting energy halfway through the event due to a decklist error 😇✊
Thanks to @lubyllule.bsky.social for the base list and funky tech ideas, and to my opponents for great matches
Speaking of which, matchups below!
Gonna get some good rest and keep it up in Day 2!
Wish me luck and good night 🫶🌝
Gonna get some good rest and keep it up in Day 2!
Wish me luck and good night 🫶🌝