My research focuses on Procedural generation and Geometry.
My two Lenormands will also be available during the campaign! :D
My two Lenormands will also be available during the campaign! :D
Come to our course on Computational Craft, Wed 2-5 to see it in action!
s2025.conference-schedule.org/presentation...
Come to our course on Computational Craft, Wed 2-5 to see it in action!
s2025.conference-schedule.org/presentation...
We are looking for a motivated PhD student with a background and interest in 3D Graphics, Geometry Processing, and Machine Learning.
**Deadline: 18 July 2025**
phd-ai-society.di.unipi.it/applications/
(pag 19 of the call: AI for 3D)
We are looking for a motivated PhD student with a background and interest in 3D Graphics, Geometry Processing, and Machine Learning.
**Deadline: 18 July 2025**
phd-ai-society.di.unipi.it/applications/
(pag 19 of the call: AI for 3D)
In my quest to fix the issue I discovered that their is no way to contact scholar.
(appart from a contact email that is propably redirected to /dev/null)
In my quest to fix the issue I discovered that their is no way to contact scholar.
(appart from a contact email that is propably redirected to /dev/null)
Alas, they are in a sad state in terms of performance and usability. And strangely, the (very bad) binding perfs varies a lot with the driver.
→ read here: hal.science/hal-05138369
@rcmz0.bsky.social
Alas, they are in a sad state in terms of performance and usability. And strangely, the (very bad) binding perfs varies a lot with the driver.
→ read here: hal.science/hal-05138369
@rcmz0.bsky.social
- if you are late in your reviews, you will not see the reviews to your own papers
- your own papers risk desk rejecting (like CVPR, ICCV)
docs.google.com/document/d/1...
docs.google.com/document/d/1...
Now you can!
Check out our article: "Real-time rendering of animated meshless representations" to know how: hal.science/hal-05095359
Shout out to @pacomeluton.bsky.social for this fantastic work!
Now you can!
Check out our article: "Real-time rendering of animated meshless representations" to know how: hal.science/hal-05095359
Shout out to @pacomeluton.bsky.social for this fantastic work!
Come see our talk at #SIGGRAPH2025 to discuss how we can collectively move "Towards a sustainable use of GPUs in Graphics Research"
with @elie-michel.bsky.social @axelparis.bsky.social Octave Crespel and Felix Hähnlein
Come see our talk at #SIGGRAPH2025 to discuss how we can collectively move "Towards a sustainable use of GPUs in Graphics Research"
with @elie-michel.bsky.social @axelparis.bsky.social Octave Crespel and Felix Hähnlein
→ Check Mathéo Moinet & I new Eurographics paper "Fast sphere tracing of procedural volumetric noise for very large and detailed scenes" (tuesday) inria.hal.science/hal-05046040 (paper, video,+slides soon)
→ Check Mathéo Moinet & I new Eurographics paper "Fast sphere tracing of procedural volumetric noise for very large and detailed scenes" (tuesday) inria.hal.science/hal-05046040 (paper, video,+slides soon)
You can even compare your performances to the other players :
You can even compare your performances to the other players :