Thibault Tricard
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thibaulttricard.bsky.social
Thibault Tricard
@thibaulttricard.bsky.social
Associate Professor in Computer Graphics in the Maverick team at LJK/Inria Grenoble.
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Hi Everyone, I'm a French researcher working on computer graphics.
My research focuses on Procedural generation and Geometry.
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It is time! 🥰🤍🤍🤍

www.kickstarter.com/projects/roz...
September 9, 2025 at 12:11 PM
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September 9th! Save the date!

My two Lenormands will also be available during the campaign! :D
August 31, 2025 at 3:47 PM
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Packed this little guy up for #SIGGRAPH2025
Come to our course on Computational Craft, Wed 2-5 to see it in action!

s2025.conference-schedule.org/presentation...
August 8, 2025 at 10:24 PM
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We are pleased to announce an open PhD position at the CNR-ISTI
We are looking for a motivated PhD student with a background and interest in 3D Graphics, Geometry Processing, and Machine Learning.

**Deadline: 18 July 2025**

phd-ai-society.di.unipi.it/applications/
(pag 19 of the call: AI for 3D)
July 7, 2025 at 2:50 PM
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Graphics Programming weekly - Issue 398 - July 6th, 2025 www.jendrikillner.com/post/graphic...
July 7, 2025 at 1:24 PM
Recently google scholar wrongly attributed one of my article ot another author.
In my quest to fix the issue I discovered that their is no way to contact scholar.
(appart from a contact email that is propably redirected to /dev/null)
July 5, 2025 at 3:39 PM
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Hardware virtual textures look like a marvelous tool for large terrains or volume compression.
Alas, they are in a sad state in terms of performance and usability. And strangely, the (very bad) binding perfs varies a lot with the driver.
→ read here: hal.science/hal-05138369
@rcmz0.bsky.social
July 2, 2025 at 1:21 PM
I know a few lab heads who are going to regret putting their name on all the paper going out of their lab 🤡
I love the new way NeurIPS @neuripsconf.bsky.social handles the reviewing responsibility: it is explicitly framed as a "Partnership" (which it always was):

- if you are late in your reviews, you will not see the reviews to your own papers
- your own papers risk desk rejecting (like CVPR, ICCV)
June 30, 2025 at 7:53 PM
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Triangles offer a natural strata to layout efficient non uniform random sampling on meshes. Our triangle rejection sampling reaches 10B samples/sec, which can feed primitive instancing, fiber distributions or emissivity sampling. Details in our HPG25 paper: research.adobe.com/publication/...
June 26, 2025 at 10:05 AM
The source code to generate all our results is available on github: github.com/PacomeLuton/...
June 25, 2025 at 10:52 AM
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Holding SIGGRAPH Asia 2026 in Malaysia is a slap in the face to the rights of LGBTQ+ people. Especially now, when underrepresented people need as much support as we can possibly give them ! Angry like me ? Sign this open letter to let them know. 🏳️‍⚧️🏳️‍🌈

docs.google.com/document/d/1...
Open Letter to the SIGGRAPH Leadership
RE: Call for SIGGRAPH Asia to relocate from Malaysia and commit to a venue selection process that safeguards LGBTQ+ and other at-risk communities. To the SIGGRAPH Leadership: SIGGRAPH Executive Commit...
docs.google.com
June 18, 2025 at 2:57 PM
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Graphics Programming weekly - Issue 395 - June 15th, 2025 www.jendrikillner.com/post/graphic...
June 17, 2025 at 1:40 PM
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Graphics Programming weekly - Issue 394 - June 9th, 2025 www.jendrikillner.com/post/graphic...
June 10, 2025 at 1:43 PM
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We’re in the MIT news! Read about Leticia’s amazing new SIGGRAPH paper and the most fun I’ve had during my time at MIT! news.mit.edu/2025/animati...
Animation technique simulates the motion of squishy objects
MIT researchers developed a computationally efficient method that could enable artists to design realistic simulations of elastic objects, like bouncy or squishy characters, for animated movies or vid...
news.mit.edu
June 6, 2025 at 1:01 PM
Do you like voxels and implicits' representations and wish you could animate them in real-time?
Now you can!
Check out our article: "Real-time rendering of animated meshless representations" to know how: hal.science/hal-05095359
Shout out to @pacomeluton.bsky.social for this fantastic work!
June 3, 2025 at 5:52 PM
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Ever wondered how badly we're all addicted to buying new GPUs in graphics labs?

Come see our talk at #SIGGRAPH2025 to discuss how we can collectively move "Towards a sustainable use of GPUs in Graphics Research"

with @elie-michel.bsky.social @axelparis.bsky.social Octave Crespel and Felix Hähnlein
June 1, 2025 at 2:12 AM
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An update, a bit of retrospection, and a call for you, yes, you, to help JCGT a bit: www.realtimerendering.com/blog/jcgt-is...
JCGT is moving along | Real-Time Rendering
www.realtimerendering.com
May 16, 2025 at 5:34 PM
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I am proud to announce our Eurographics 2025 paper "Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs"! With Mathieu Sanchez (joint first author), @axelparis.bluesky.social, @elie-michel.bsky.social, Thibaud Lambert, @tamyboubekeur.bsky.social, Mathias Paulin and Théo Thonat.
May 7, 2025 at 1:37 PM
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May 7, 2025 at 5:14 PM
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May 7, 2025 at 5:24 PM
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Wanna see how to speedup x12 flyover procedural FBM worlds (possibly animated) ?
→ Check Mathéo Moinet & I new Eurographics paper "Fast sphere tracing of procedural volumetric noise for very large and detailed scenes" (tuesday) inria.hal.science/hal-05046040 (paper, video,+slides soon)
May 7, 2025 at 5:13 PM
Someone gamified procedural function !
You can even compare your performances to the other players :
April 12, 2025 at 12:19 PM