TFTC Project
@tftcproject.bsky.social
120 followers 9 following 59 posts
Official account of the TIE Fighter Total Conversion (TFTC) for X-Wing Alliance. http://youtube.com/c/ange1uk - YouTube Channel
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Need to try and post here more often. If you haven't already, give us a follow if you're interested in the TIE Fighter Total Conversion project! Take a look at our trailer from 2021 :)

www.youtube.com/watch?v=oEVr...

#starwars #tiefighter #gaming #pcgaming #vrgaming #flightsim #modding #lucasarts
TIE Fighter Total Conversion - Full Release Trailer
YouTube video by Angel
www.youtube.com
v1.4 is coming soonish and then will continue on with the v2.0 Rebalance and final completion of the Reimagined campaigns :)
"AI is the asbestos we are shoveling into the walls of our society and our descendants will be digging it out for generations"

I saw this quote and I love it.

To be clear, TFTC will not use any form of gen AI in any of its assets, voice, art, music etc. Human crafted only.
Creating some absolutely lovely new mood lighting with these new skyboxes, along with the higher resolution and detailed backgrounds, the lighting is being affected as well. All this will be coming in v1.4! #tftc #starwars #xwing #tiefighter #gaming #pcgaming #flightsim #vrgaming
The new 'CubeMap' skybox rendering is working out now even for Low Orbit backdrops. This new method updates the vanilla way of making backdrops, allowing for higher resolution, seamless 360 degree scenes with no 'jitter' #starwars #tiefighter #xwing #gaming #pcgaming

www.youtube.com/watch?v=Xu3x...
B4M4 Low Orbit CubeMap Test
YouTube video by Angel
www.youtube.com
Reposted by TFTC Project
Happy #TillysGameversary 🎁 to Windows 95, released on this day, 1995.

Windows 95 was the most expensive meta advertising campaign in history.

An ‘operating system’ built only to market the Weezer single, Buddy Holly, Windows 95 was actually a serviceable OS in its own right, proving quite popular.
I was thinking last night, looking at the original v1.0 trailer of TFTC to what it looks like now, everything just looks even more beautiful than ever 😎
#starwars #tiefighter #xwing #gaming #flightsim #modding #lucasarts #retrogaming

www.youtube.com/watch?v=C47b...
TFTC: The Beauty of v1.4
YouTube video by Angel
www.youtube.com
A long overdue #TFTC project update video. Topics include:

v1.4 Patch
Engine Optimisations
Gameplay Changes
TFTC v2.0 (aka Rebalance Project)
OtaKing's intro cutscene sneak peak.
The XWVM Alpha release.

#starwars #tiefighter #gaming #flightsim

youtu.be/y-xTjBoAsCw
TFTC: Project Update July 2025
YouTube video by Angel
youtu.be
Meanwhile the #TFTC rebalance (or what will eventually be Reimagined v2.0), an updated overhaul for Starship combat. Posted a few tests on my YT channel, but here's a full mission test of the v1.4 version of B8M5 "Trapped!"

#starwars #tiefighter #xwing

youtu.be/RnBoA9U689Q
TFTC: B8M5-R - Rebalance (Reimagined v2.0) Testing With Updated Starship Stats/Combat Visuals.
YouTube video by Angel
youtu.be
On a whim, I decided to start tinkering with the XWA Endor mission (Using a beta version of XWAU 2025). This is a ROUGH draft, using some edited sound clips from RotJ. I may include this to TFTC as a bonus mission in the future.
#starwars #tiefighter
youtu.be/916UCzyRgMU
XWAU/TFTC: Reimagining XWA B7M1 - Battle of Endor "It's A Trap!"
YouTube video by Angel
youtu.be
#MayThe4th be with you all! Here, from the XWAU team, is a sneak peak of the complete remake of the opening cutscene from XWA, coming soon in the XWAU 2025 update.
youtu.be/JGPkAMgkPBM

#starwars #xwing #tiefighter #gaming #flightsim #vrgaming #modding #lucasarts #pcgaming
XWAU: New Intro Sneak Peak For XWAU 2025
YouTube video by Angel
youtu.be
As #TFTC v1.4 continues beta testing, I take a cinematic flyby of B2M5-R: The Battle of Sepan. I do my best to try and capture the feel of a good Star Wars space battle.
#starwars #tiefighter #xwing #gaming #lucasarts #vrgaming #flightsim

youtu.be/H1kUvguGK3o
TFTC: Reimagined v1.4 Beta - The Battle of Sepan - A Cinematic POV
YouTube video by Angel
youtu.be
The XWAU team have been working to make the whole process of finding, installing and updating both the #XWAU and #TFTC mods, a much easier time with a new installer manager tool. It will also help us to deliver patches to fix issues more reliably 😎

#tiefighter #xwing #modding
Depending on the mission parameters, you can also assign flight groups to appear based on difficulty setting only, so you can offset this skill change by having an Easy version of a ship but have it drop 2 skill levels to compensate so its behaviour is the same as Normal.
And yes, Veteran AI is very frequently used 😅
We have a patch that fixes this yes, we are currently discussing how best to implement and to change it to Super Ace gets this AI skill (because its functionally the same as TopAce anyway) so that it has that clear 'top level' distinction in skill.
#10
And thus the original XWA campaign, plus TFTC Classic/Reimagined is all affected by this bug. Its also interesting to note, this was introduced in X-Wing Alliance. The bug is not present in any previous title.

Its fascinating the things you find sometimes!

End🧵
#9
However you might notice the code is not including 32768 in its if/else check. All values are greater/equal than 43690 or less than 21845 - Veteran gets left out thus it ends up with the highest rate of fire of all skills (TopAce/SuperAce is half this speed).
#8
The faulty code? A simple else/if statement checking the AI skill level and what rate of fire calculation should be used. In the code, AI skill looks something like this:
#7
This is most visible on something like a Corvette - it becomes a murder machine when set to Veteran AI. Now imagine you have it set to a lower or higher AI skill but the difficulty change puts it to Veteran AI, suddenly game balance gets a bit skewed, sometimes drastically.
#6
The exact functionality that go into AI skill levels and how that affects the game has only recently been really delved into and from that, we found an unexpected bug relating to weapon rate of fire - Veteran AI skill is actually more deadly than Super Ace skill!
#5
On Easy:
All friendly AI gains +2 skill levels
All enemy AI loses -1 skill level

and on Hard:
All enemy AI gains +1 skill level

And that's it. This in itself can create enormous problems for balancing, but that's another story and has already been solved for the Rebalance.
#4
An additional caveat is that setting the game difficulty affects the AI skill levels. On Normal, all AI skill levels are as they are set in the mission editor. However changing to Easy or Hard will increase or decrease those levels depending if the craft is a friend or foe.
#3
The skill level controls the AI's thinking time - the higher the skill, the faster it thinks per cycle. This cycle affects:

Weapon accuracy/lead time.
Weapon rate of fire.
Initial engagement range (when it will first fire at its target)
Evasive maneuvering and Speed