Terrortronics
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terrortronics.bsky.social
Terrortronics
@terrortronics.bsky.social
Art for SoftfootFalls, a totally rad town builder game.
Been watching Fargo Season 1 and I got bad news... I think Bilbo ate those babies.
August 21, 2025 at 8:33 PM
Quit a job. Feels great. 10/10 would recommend.
July 15, 2025 at 2:18 PM
July 3, 2025 at 4:50 PM
Thank you for being you.
June 4, 2025 at 7:16 PM
The final #3D model converted from a #2D #GIMP project. The #Unity automation is maybe 20% complete at this point.

#Unity3D Editor / #CSharp
#Gimp3 / #PNGs and #SVGs
#OpenSCAD / #STL
#Blender / #FBXs
#Unity3D (Plus #Scheme, #Python, #CMD, and #PowerShell).
May 9, 2025 at 6:59 PM
May 8, 2025 at 5:53 PM
May 8, 2025 at 5:52 PM
May 2, 2025 at 8:33 PM
Reposted by Terrortronics
everyone's posting their favorite giant bomb clips and this is the one that has lived rent free in my head for years and years
April 30, 2025 at 3:20 AM
Let's... cleanup this website and prepare for a 2nd attempt at publishing art assets to the Unity store.
iodized-smiling-wrinkle.glitch.me
April 25, 2025 at 6:43 PM
The "Pit" #art. The 1st and most simple Lair. A big monster is going to crawl out of this pit.

#SoftfootFalls #gamedev #madewithunity
April 23, 2025 at 2:04 PM
The wiggle animation. Shows the product of the #2D to #3D art asset pipeline automation.

#SoftfootFalls #gamedev #madewithunity
April 20, 2025 at 10:37 PM
Added some #python to edit the #svg exported from #openscad into "filled" and "unfilled" versions. The #2D #art outlines now have some #3D depth.

#SoftfootFalls #gamedev #madewithunity
April 20, 2025 at 10:51 AM
Every single workday.
April 14, 2025 at 2:28 AM
Unity Editor #CSharp script -> #BATCH (+ #VBScript, #PowerShell) -> GIMP (+ #Scheme, #PNG, #SVG) -> #OpenSCAD ( #STL) -> #Blender ( #FBX) -> Unity.

#SoftfootFalls #gamedev #madewithunity
April 14, 2025 at 1:41 AM
Wiggle animation built with the PNG exports from some recent #Scheme Script-Fu.

#SoftfootFalls #gamedev #madewithunity and #Gimp3
April 12, 2025 at 11:41 PM
GIMP #Scheme (Script-Fu) scripts are updated for GIMP 3. Scripts now go in their own directory, gimp-save-png is swapped out for gimp-export-png, and only while loops remain. #Batch files need to include the --batch-interpreter=plug-in-script-fu-eval flag.

#gamedev #madewithunity and #Gimp3
April 11, 2025 at 7:15 PM
Unity editor script to export all SVGs and PNGs from a GIMP XCF using #csharp #scheme #batch and #vbscript.

#gamedev #madewithunity and #Gimp3
April 7, 2025 at 5:18 PM
Updated the GIMP scripting from #python-fu to #script-fu. Exports each layer as a #PNG and each path as a #SVG.

Code is still gross, but look at it if you like.

#softfootfalls #art #gimpart #scheme

iodized-smiling-wrinkle.glitch.me/posts/gimp-s...
GIMP Script-Fu Script (save-png.scm) - Hello Eleventy!
A simple Eleventy blog, built with Glitch. Remix it to get your own.
iodized-smiling-wrinkle.glitch.me
March 22, 2025 at 3:40 PM
This #Python-Fu script for GIMP is used export each layer as a PNG and export each path as a SVG. Then repeat for each file in a directory.

It's the 1st step in moving the 2D mastered art for #SoftfootFalls into 3D.

iodized-smiling-wrinkle.glitch.me/posts/gimp-s...
March 10, 2025 at 7:11 PM
Proof-of-Concept: 2D GIMP path to 3D Unity game object.

Start with a GIMP project. The GIMP project must be pathed for this to work.

This is Birdly. Birdly lives in a 1024x1024 GIMP project.
March 6, 2025 at 9:31 PM
March 5, 2025 at 9:59 PM
March 5, 2025 at 9:59 PM
March 5, 2025 at 9:58 PM
March 5, 2025 at 9:58 PM