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teammlcstudio.bsky.social
MLC Studio
@teammlcstudio.bsky.social
220 followers 660 following 83 posts
The game art studio that has your back. You bring the game. We’ll bring the damn good art. The kind that wins publishers and players. https://mlc.studio
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Our Budget Builder tool for game devs just got a fresh update! Over 500 devs have already used/use it to plan their art budgets. Now it’s even smoother.

Calculate your game art budget in minutes (totally free):
app.mlc.studio/budget-builder

Enjoy & tell us what you’d love to see next!
🎮Taxi Chaos 2's demo is out for #SteamNextFest!

Big congrats to Focuspoint Studios 👏

Be part of the last human taxi company taking on AI rivals across an unpredictable city! We loved creating their key art & logo (+ more that we can't wait to share soon). 🚕

store.steampowered.com/app/3542590/...
Taxi Chaos 2 on Steam
Taxi Chaos 2 is an arcade taxi driving game in a city ruled by AI taxi bots. As the last human taxi company, deliver extreme fares, adapt to an unpredictable city, and outdrive rival machines to take ...
store.steampowered.com
MLC Studio has officially been named one of the UK’s Best Places to Work by GI.Biz - for the 2nd year running!🏆

We've been obsessed with making MLC an awesome place to belong - because that's exactly how it should be. Fully remote, still one of the UK’s Best Places to Work. That means the world!
MLC Studio Wins Second GamesIndustry.biz UK 'Best Place to Work' Award for 2025 - MLC Studio
For a second year running, MLC is delighted to receive the GamesIndustry.Biz UK Best Place To Work Award 2025!
magnaludumcreatives.com
🎨 Fresh key art from the MLC Studio team.

Swipe through for some recent pieces - built to convert and support success - and flick through our full award-winning portfolio here! magnaludumcreatives.com/portfolio/pr...
What makes a team care AND thrive? Yesterday, Max Louis joined @indiegamebusiness.bsky.social to share his perspective on building a team that truly "gives a sh*t".

Watch the full session here! www.youtube.com/watch?v=FWGc...
How to Build a Team That Gives a Sh*t (and Thrives)
YouTube video by IndieGameBusiness®
www.youtube.com
Reposted by MLC Studio
Reposted by MLC Studio
Katanaut is live on Steam🎊

Please pet the cat, ignore anything watching from the vents, and if the corridors start talking, keep walking.

Got some more news in a couple hours🙃
After years of building your game, weak key art can ruin launch!

That's why Longplay brought MLC on to create their key art. It went down well, so well, that they came back for round 2 for their Last Escape DLC 🪓

See how we help studios hit milestones here! magnaludumcreatives.com/services/gam...
Take a look here to see how we help studios like Ground Shatter turn creative vision into actual market success! It's the exact kind of support we love providing: magnaludumcreatives.com/services/3d-...
Art is a dev team's competitive advantage. The studios that succeed are the ones that understand every visual decision impacts commercial performance.

The video above showcases the full cast we worked on for KITS! ⚔️
KITS found commercial success, earning significant media coverage & a growing player base who fell in love with the aesthetic.

And that’s the point. It’s not just creating great characters - it's about understanding how visual style drives market differentiation & player engagement.
How Knights in Tight Spaces turned art direction into commercial success 🎮🏆

KITS has a distinct sketchbook-style. Turning that into 40+ characters that would maintain the signature style, perform flawlessly in Unity & help break through to press attention & player success was fundamental.
Shaken, stirred and served with a slice of great company!

That sums up our Cocktail Mixer we ran with 1minus1 and Reignite Group last month during Develop:Brighton.

A fantastic evening with great people and some VERY questionable cocktails. The perfect mix(er) 🍸🍹

Thanks to all who joined us!
Remote teams *can* have longevity. You just need the right culture (and the occasional IRL meetup to prove everyone does, in fact, have legs, not just a top half 💻🤸
We're always banging on about building a place where people actually enjoy what they do - it's the whole point. And it shows up in all the games we help succeed, and in the fact that our artists have been here for years (some since the very start in 2017)!
For the second year running, we've been shortlisted for "Best Agency To Work For" in the Creativepool Annual 2025!

Big shoutout to our brilliant people who make MLC what it is (plenty of whom are in this video), we're delighted to have made the shortlist again 💙🎨

creativepool.com/annual/2025/...
The best animation is the kind players don’t just see - they feel!

We love making things move and know how to nail weighty, grounded, expressive, snappy anims. Built to drop straight into engine and help studios ship with confidence.

👉 magnaludumcreatives.com/services/3d-... #GameDevelopment
Thanks for all the love on our announcement 💙

bsky.app/profile/team...
Global Games Alliance is now LIVE!

🎁60+ industry discounts & perks (worth $30k+)

📂50+ resources, templates & guides

📅150+ games industry events & attendance planning tools

💰10+ active funding opportunities

And it's free! globalgamesalliance.com

#GameDev #IndieDev @ggamesalliance.bsky.social
GGA is your shortcut to the stuff you’re supposed to know as a game dev, but probably missed. It's been made to support game studios at every stage of the roadmap.

Built by MLC Studio, powered by our partners & made for the whole games industry. We're so excited it's out!

globalgamesalliance.com
Global Games Alliance is now LIVE!

🎁60+ industry discounts & perks (worth $30k+)

📂50+ resources, templates & guides

📅150+ games industry events & attendance planning tools

💰10+ active funding opportunities

And it's free! globalgamesalliance.com

#GameDev #IndieDev @ggamesalliance.bsky.social
The key art in question!
Our shiny trophy is here! 🏆

Big props again to Sam, for the award-winning work, Jan for always world-class production management, Rhianna for client success & of course Eugene behind Katanaut, who made this whole collab EPIC🔥

Thanks to the Global Entertainment Awards.

@voidmawgames.bsky.social
This is a great chance to meet if you're scouting for reliable, brilliantly talented game art support that totally has your back, all the way to launch (that's us!).

Come talk to any of us by the sea (or book a meeting ahead of time on M2M: app.meettomatch.com/develop2025/...)
two men standing in an office with the words " we 've got your back " on the bottom
ALT: two men standing in an office with the words " we 've got your back " on the bottom
media.tenor.com