Survansix
@survansix.com
1.1K followers 2.8K following 470 posts
We are slow-cooking, self-doubting, heart-spilling, never-ceasing, take-a-deep-breath-and-releasing gamemakers. ✨ Wishlist Phantom of the Grove! ✨ https://store.steampowered.com/app/3510510/Phantom_of_the_Grove/
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Hey there! 👋 We're Survansix, a micro gaggle of game makers from around the world 🇻🇳🇧🇷🇦🇺

For the past 10 years, we've been dreaming up a story that's dear to our hearts and we've made every mistake in the book. We're currently in a training montage as we go from scope creep nightmare to LAUNCH 👊
Cool! Is this for Kinetic Canvas? I guess you wouldn't need much lore for an app like that :)
Here's a quick character sketch of the drog: a curious, feisty creature in Phantom of the Grove, tasked with the total and utter deforestation of your sacred grove.

#indiegame #gamedev #pixelart #cozygame
Thank you! ✨😊
absolutely 🐸🔥
if you wanna check out more frog-related espionage we've got heaps of behind-the-scenes stuff on our insta!

www.instagram.com/survansix/
Cost of animating one page: 999 hrs
Benefit of NCrafters making us feel 😊😊: Priceless
Man, it's more like, *if life is just a hobby, y'know? You can make great money from your hobbies and never have to work a day in your life. Most of success comes down to who your parents are and the colour of their skin. But what's in your control is how much you enjoy what you do. Small games ftw.
Animating books takes a lot of work!

#indiegame #gamedev #pixelart #cozygame
Balancing localisation costs with lore is a tricky one..

On one hand, giving the player something to discover in our mushroom foraging colony sim is really gratifying. But also, I want our games to be loved all around the world.

How do you approach localisation?

#indiegame #gamedev #cozygame
Hopefully you make more than one!
I just resent the hustle culture assumption, y'know? Some people learn well by exploring and don't need the pressure of perfection in order to improve.
I get what you're saying I just think there's more than one way to go in life. And yeah if you're trying to make games full-time job having a focused way of doing it works well. But also some of the most fun we've had has been making tiny games that don't mean anything.
Hot take. Imo your first game is only as important as it is new. Just get it over with and start worrying about the success of your 10th game.
Cheers - we're currently pretty happy with table lists and matrices in Odin but if we have a need for a more fully fledged spreadsheet visualiser we'll give it a try ✨
Hey! Appreciate the hustle - but sorry, we can actually do that + more with Odin already
This is really good, though! What's your secret?
😆 we need new sci-fi at this point
A long-time friend of our studio drew this crazy amazing concept art (she called it a sketch!)

This is Gaston, the froggy samurai protagonist of a personal letter I once received that we've slowly been making into a game over the past decade.

#indiegame #pixelart #art #gameart #samuraifrog
Definitely up our alley! 👀
Yeah I like that. More games should turn the spotlight inward and address some of the shared challenges of indie game dev
Thanks! Curious: any ideas as to why?
🙏 thanks for your vote!
Thanks @mobuos.dev! yeah we've been playing with random sprites but it's actually more performance heavy in particle emitters than you'd first think 🤔

Personally I'm not a fan when the resolution is completely out of sync like in A. But I do like C 😁
I think maybe my nostalgic inner child is a purist and I've been chasing the completely grid-locked pixel look BUT still want the modern fanciness :')

I'm learning it's about personal taste re where you stick to the grid. E.g. there are some HD effects that are not to my taste (e.g. Octopath)
🙌 congrats!