Steampunkette (She/Her)
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steampunkette.bsky.social
Steampunkette (She/Her)
@steampunkette.bsky.social
200 followers 950 following 54 posts
TTRPG Designer, Nerd, Feminist, SJW, Anti-Fascist, Neurospicy (DAVE/Autism spectrum), Research Monkey. It goes without saying but then again these days maybe it doesn't: Fuck Nazis. Fuck White Supremacy. Fuck Trump.
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Decided to make the Esper Class and Powers free for anyone to use in their A5e or 5e compatible games. So if you want a copy, here you go!

www.drivethrurpg.com/en/product/5...
DriveThruRPG
www.drivethrurpg.com
In 1 hour and 12 minutes we hit our goal! Let's keep going!
Less than 6 hours 'til Launch for Martial Artistry!

I'm full of nerves and excitement!
www.backerkit.com/c/projects/s...

Thank you, Sol!

In just under 28 hours, Martial Artistry launches on Backerkit! Four new classes, four new heritages, mass combat, injuries, new weapons, new archetypes, a fealty structure for player-driven rewards, combat synergies...

It's a -lot- of material!
Martial Artistry: A Compendium of Combat for 5e Games
New classes, archetypes, origins, systems, and options to breathe new life into martial characters and provide options for Mass Combat and Social Structures.
www.backerkit.com
www.backerkit.com/c/projects/s...

Martial Artistry launches in 3 days!

New classes, New heritages, Mass Combat, New Weapons, Fealty Tracks... 149 pages already ready for PDF when the campaign ends!

Champion, Gunslinger, Sentinel, and Warcaster!

And two full classes as Stretch Goals!
Martial Artistry: A Compendium of Combat for 5e Games
New classes, archetypes, origins, systems, and options to breathe new life into martial characters and provide options for Mass Combat and Social Structures.
www.backerkit.com
I'm launching my new book in June!

www.backerkit.com/call_to_acti...

If y'all wouldn't mind spreading this around a bit, I'd really appreciate it!
Oh, look! The back cover is coming along nicely!

And with everything in between complete, we'll be able to go to kickstarter, soon!
Enjoy a first peek at the finalized Macabre! A new heritage for A5e of Quasi-Undead you'll find in the upcoming Martial Artistry!
Follow this woman! She is amazing and dedicated, brilliant and filled with more verve than I can manage on my best days.

Fantastic designer, absolute sweetheart, and inventive storyteller. Buy her book!
Why should you trust this team to make magic items? Well, we've all written for Level Up before (although only @steampunkette.bsky.social is on #ttrpgsky so). I'll let her post her very cool stuff, but I'll keep sharing mine downthread:
Two new character heritages for Martial Artistry. The first three images are the Macabre, quasi-undead humanoids. The fourth image is of both a male and female Drek. Children of forgotten gods killed by their own creations in a bygone era.
The reason that jelly is refrigerated is because it ferments since it's a sugary grape juice reduction.

It won't make you sick if you don't, it won't kill you if you don't, but it will turn into -really- shitty booze and taste awful if you don't refrigerate it.

Unless you eat it all pretty fast.
Suddenly the tactical considerations for how to spend your turn are way more involved than "Am I standing next to an enemy? No? I move to an enemy. Then I swing."

Now you've got to use your -space- to block enemy movement, or dive for cover, or whatever. And with fewer OA there's less sticking.
And you could make it even more impactful by changing the rules of Opportunity Attacks to require a character to have a readied weapon.

Not a readied Melee weapon, so you can have dirty backshooters with hand crossbows or pistols...

But now Dragons don't get opportunity attacks!
You'd obviously need to make some NPC actions into Reactions, of course, to give the DM the same choice on any given turn of whether to keep the NPC "Sticky" for movement purposes or make things more fluid by gambling an extra bit of damage or some kind of debuff.

But what a difference!
Combine Bonus Actions and Reactions.

Anything that would normally take a Bonus Action instead takes your Reaction. HUGE difference in gameplay structure with that one change.

Now you have to choose between Raging or Opportunity Attacks.

Movement options and positioning increase dramatically!
So Mike Mearls is talking about getting rid of Bonus Actions as a core principle because they don't "Limit Multiclass Ability" which... weird reason, to me.

But I've been thinking about it and talking to posters on the ENWorld forums and I think there is a way to do it and still have some impact.
Decided to make the Esper Class and Powers free for anyone to use in their A5e or 5e compatible games. So if you want a copy, here you go!

www.drivethrurpg.com/en/product/5...
DriveThruRPG
www.drivethrurpg.com
For their archetypes I wanted to play with some traditional conceits and some new ones.

Crimson Edge: Burn yourself for more power.
Swordsage: Warrior-Casters with steel and spells.
Tactician: Battlefield Control through cantrips and ploys.
Wrathbearer: Give up precision to drop area strikes.
As they level up, Warcasters build on their cantrip casting by learning to split their cantrips into multiple attacks. If you have 2d10 for your firebolt you can splitcast it into two 1d10 firebolts, for example.

And they can apply combat maneuvers to one, or both, firebolts!
Casting Styles function like Fighting Styles for fighters. You pick one of the styles and gain its benefit.

These can be simple, like Defensive adding a +1 to AC or Long Range adding a +1 to spell attacks beyond 30ft. Or they can be more complex, like Overwhelming allowing you to reroll damage.
Warcasters instead use Cantrips as weapons. After all, the difference between a Firebolt and a Heavy Crossbow at level 1 mostly lies in the range, with the heavy crossbow winning out.

So Warcasters start out with 4 offensive cantrips, 2 cantrips from their "Initiation" and a Casting Style.
You know, I think it's time for the Warcaster.

The Warcaster is a cantrip-focused casting class which gets more traditional "Spells" as limited-use exploration and social mechanics rather as core combat functionality. This allows me to play with one of A5e's basic tenets.

Maneuvers use Weapons.