StarmanSymphony
starmansymphony.bsky.social
StarmanSymphony
@starmansymphony.bsky.social
larimar 🌌 he/they/it 🏳️‍⚧️ 🟡⚪️🟣⚫️ 🌌 23 🌌 i exist i guess 🌌 enjoyer of things

on rare occasions i will post my art. you can get more of it here: https://starmansymphony-art.tumblr.com/
don't repost my art to other sites please
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Here's how to support human artists! 🎨
December 16, 2025 at 10:09 AM
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September 30, 2025 at 11:55 PM
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October 1, 2025 at 12:24 AM
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I need this as a sticker
You don’t write like AI—AI writes like you. Defend the em dash.
December 11, 2025 at 9:40 PM
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Let’s set the record straight: the em dash doesn’t belong to ChatGPT. Gen AI has been around for two years—the em dash has been around for centuries. History time! 🧵👇 [1/11]
December 16, 2025 at 9:55 PM
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A Luigi's Mansion 2 HD keychain of Polterpup was packaged in such a way in Japan that the white backing and bubble wrap made him practically invisible except for his collar, playing into his ghostly nature. Whether this was deliberate or a serendipitous coincidence is unknown.
December 11, 2025 at 3:21 PM
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You don’t write like AI—AI writes like you. Defend the em dash.
December 11, 2025 at 9:38 PM
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Dragoon
December 7, 2025 at 8:13 PM
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In Mario & Luigi: Bowser's Inside Story, Mario and Luigi's level-up stat gains are bizarrely based on what level Bowser is currently at. If he is at a "good" level, they will be several times more powerful. The game does not tell you which levels are good and which are bad.
November 29, 2025 at 5:44 PM
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In the Super Mario Galaxy Movie, Rosalina fights Megaleg. However, the real Megaleg from the game is much larger than one would expect and would have made Rosalina almost impossible to see when zoomed out. The size of the one in the movie is closer to Digga-Leg.
November 28, 2025 at 6:12 PM
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I think some Toons should just naturally have this ability
August 2, 2025 at 12:34 AM
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In Mario & Luigi: Bowser's Inside Story, the characters are deathly allergic to wearing inappropriate clothing. If Mario and Luigi are made to wear Bowser's clothes or vice versa, all their stats drop to 0. It is unknown if this is merely a code quirk or an intentional failsafe.
November 6, 2025 at 5:37 PM
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Mario & Luigi: Partners in Time contains an unused enemy called the Scoot Bloop, a Blooper whimsically wearing shoes. It has two attacks: a regular one and a "do nothing forever" attack where it just freezes in place and refuses to end its turn, trapping the player indefinitely.
October 29, 2025 at 6:46 PM
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Experimental post: Mode 7? What About Modes 1-6?
Some games on the SNES, such as Super Mario Kart, boasted "Mode 7" technology. However, this raises the question of what happened to the previous modes. This post explains them and gives examples of their usage in Mario games.
October 25, 2025 at 3:32 PM
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"Fresh", sealed copies of Super Mario RPG actually have a unique title screen. This screen is lost permanently on that cartridge after playing and saving just once, and can not be restored without tinkering with the cartridge or waiting decades for the save battery to run out.
October 20, 2025 at 4:53 PM
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Two well-known voice clips from Super Mario Sunshine are Mario saying "Aren't I done yet?!" and "There's more?!" in an exasperated way, long presumed unused. However, there is actually a way to hear them in-game, as they have a chance to play when he enters a level at low health.
October 11, 2025 at 4:23 PM
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In the Super Mario Galaxy games, the staff credits text is always loaded into RAM despite not being needed until the ending. While horribly inefficient, this is inadvertently heartwarming as the games appear to honor their creators by keeping them in memory at all times.
October 5, 2025 at 4:56 PM
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Things are heating up! Take a look at our new trailer for Toontown: The Grindworks - Masters of Mischief!

www.youtube.com/watch?v=GXzg...
Toontown: The Grindworks - Masters of Mischief Trailer
YouTube video by Toontown: The Grindworks
www.youtube.com
October 4, 2025 at 4:00 PM
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Hello Toontown: Event Horizon fans, we have a brand new blog post to share with you today! Come take a behind-the-scenes look at how we craft our battle systems: toontowneventhorizon.com/posts/game-d...
Game Design Philosophy
The Game Designers have collected some thoughts about their battle system they wanted to share with YOU!
toontowneventhorizon.com
October 4, 2025 at 9:33 PM
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Meet The Stranger: youtu.be/fcbu4XwvE1Q
youtu.be
September 27, 2025 at 5:00 PM
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In Super Mario RPG, the Guerrilla enemy is a "knock-off" of Donkey Kong. This is referenced in a unique way by its Japanese name, which replaces two of its characters with similar ones as though on a bootleg product logo. In English, this could be conveyed as e.g. "Donkev Konq".
September 26, 2025 at 6:44 PM
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Experimental post: The Inevitable March of Time
From the moment of this post, Super Mario Bros. is now closer to World War II than it is to the present day.
September 23, 2025 at 3:00 PM
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Experimental Post: Wiggler Wednesday
I have compiled a collection of obscure facts about Wiggler in Super Mario 64.
September 17, 2025 at 3:54 PM
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In Mario Kart World, NPCs will park their cars, exit them, and walk around. However, the game does not actually keep track who each car belongs to. As such, a different NPC than the owner may drive away with a car, seemingly stealing it.
September 16, 2025 at 6:06 PM
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bugs
September 14, 2025 at 9:41 PM