Sébastien Poivre
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spoivre.bsky.social
Sébastien Poivre
@spoivre.bsky.social
50 followers 70 following 17 posts
VR & multiplayer developer at Photon Engine : VR, AR, ... Views are mine alone
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It is an interesting first step inside AndroidXR … now I’d like to see something compete with the Quest 3 scope-wise on this platform, to have a more global traction.

And it makes me even more eager for Valve headset ^_^ : then, we would have a properly lively ecosystem with nice alternatives.
The characteristic seem pretty close to the vision Pro (I really want to test the passthrough now to compare if it reaches the same level), for half the price … and with a proper hard strap !

It is expensive … but maybe properly priced, I can expect some traction around it (for the pro at least)
Reposted by Sébastien Poivre
Fusion 2.1 Nightly is live! Exciting new features for circle members include Forecast Physics, Object Priority & more. New docs & samples for easy upgrade. Discover how Songs of Silence was created with Photon Quantum & our Lead Dev's insight on multiplayer games! #newsletter #gamedev.

Fusion 2.1 Nightly + Forecast Physics Sample, New Shared Docs & Quantum Stories.
This Month at Photon: Fusion 2.1 Nightly Preview, Forecast Physics Samples, Fusion Shared Simplified Docs, Quantum Success with Songs of Silence and Multiplayer Essentials Deep-Dive.
www.linkedin.com
Reposted by Sébastien Poivre
After many years of NDA.... I'm proud to announce I FINALLY HAVE A PUBLIC PORTFOLIO!! I'm still looking for work, so please check it out, share, throw it at your studio leadership etc. Thanks for the support ❤️
nataliespitzel.myportfolio.com
Natalie Spitzel
nataliespitzel.myportfolio.com
Reposted by Sébastien Poivre
Reposted by Sébastien Poivre
I have recorded how it has been my first day at #MetaConnect, so that you all who could not attend it can see how it is arriving, registering, attending the keynote, having the demos, and more!

I promised I would make you feel like being there...

Watch the full video here: youtu.be/728m5zi5B4s
After testing the device, one of my first remark was « now I can’t wait to know what he thought of it ! ». And now, just a few hours later, here it is already: that’s so nice of you to share your thoughts so quickly and thoroughly.

Thank you, for all the XR community 😄Have a good rest now ^_^ !
I’ll be attending the Meta Connect event tonight for @photonengine.bsky.social !

If your also there, feel free to come to us if you want to discuss anything about multiplayer XR, your own projects, and the new possibilities we’ll all discover together tonight

www.linkedin.com/posts/activi...
Reposted by Sébastien Poivre
Last week, our Lead Dev Erick Passos had the pleasure of joining Jonas Tyroller for a deep dive into multiplayer development.

From the transport layer to SDKs like Fusion & Quantum, which empower studios to focus on design, not hurdles.

Huge thanks for hosting us!

www.youtube.com/watch?v=zDM9...
The 3 Layers Every Online Multiplayer Game Runs On
YouTube video by Jonas Tyroller
www.youtube.com
Reposted by Sébastien Poivre
visionOS 26 is out now, bringing PS VR2 controllers support, far more realistic Personas, spatial Widgets, volumetric Spatial Scenes, local SharePlay, and much more.

Details here: www.uploadvr.com/visionos-26-...
Reposted by Sébastien Poivre
Chimera Entertainment set out to make @songs-of-silence.com a strategy game with fast, dramatic battles and deep lore.

We talked with the team about how they built its real-time multiplayer using Photon Quantum.

➡️ blog.photonengine.com/songs-of-sil...

#GameDev #SongsOfSilence #Multiplayer
Reposted by Sébastien Poivre
Nintendo Switch and Switch 2 are getting an official Virtual Boy accessory that Switch Online subscribers can slot the consoles into to play its classic 3D games like Mario's Tennis.

Details here: www.uploadvr.com/nintendo-swi...
Reposted by Sébastien Poivre
What? No way
🚨 NINTENDO IS RELEASING A SWITCH-COMPATIBLE VIRTUAL BOY 🚨
Reposted by Sébastien Poivre
During the reveal event of the new 911 Turbo S, Porsche walked Patrick Dempsey through the drivetrain using colocated Apple Vision Pro headsets.

Details here: www.uploadvr.com/porsche-appl...
Reposted by Sébastien Poivre
"Between Hype and Reality" is the panel that @GabRoXR, Pieter Siekerman, and me are going to have on the main stage at #UnitedXR Europe. We'll talk about the current status of XR and some if its future projections.

It's going to be fun, it's going to be interesting. Let's meet there in December!
Reposted by Sébastien Poivre
Natalie did such fantastic work on Sword of the Sea! I really loved working together. You will too, so you should hire her!
A few of my favorite of our environment shots from Sword of the Sea
Reminder that I'm looking for work as an Environment Artist or 3D Artist 🙂
Reposted by Sébastien Poivre
The art within Sword of the Sea is beyond beautiful and impressive.

It is nothing short of a tragedy Natalie is looking for work right now. Please share this and hire her ASAP.
Reposted by Sébastien Poivre
I don't have the proper words to say more than this now but

I was just laid off. My role at Giant Squid is being eliminated.

If your studio is looking for an environment artist, please let me know ASAP. I have 5+ years of experience.

thank you
Reposted by Sébastien Poivre
👉New VR/XR Fusion samples on Unity Asset Store

👉Dev spotlights: Breachers, Windblown, Party Club & more

👉Meet us in Tokyo, Brighton, Cologne!

Create a Photon account an get our #newsletter via mail or follow us on LinkedIn:

www.linkedin.com/pulse/amazin...

#multiplayer #gamedev