Sky Reverie ☁️
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skyreverie.bsky.social
Sky Reverie ☁️
@skyreverie.bsky.social
🎨 Solo indie dev doing both code & art
⚙️ Developing a turn-based x action roguelike (Rogue Drone Hunter)
📌 Wishlist or send snacks 👉https://store.steampowered.com/app/3331400/Rogue_Drone_Hunter/?utm_source=bluesky&utm_campaign=profile
Updated a vista point with sun rays, fresh lighting effects, more background life, and tweaked color grading. Going for that quiet forest vibe where synthwave meets nature.

#gamedev #indiegame #WishlistWednesday
August 13, 2025 at 7:01 PM
Reworking the garden biome with some neon lighting and new effects. Trying to push it toward that synthwave sci-fi feel without overdoing it.

#gamedev #indiegame #FollowFriday
August 8, 2025 at 7:01 PM
Updated the hub area in my game with new visuals, a flickering hologram, drone movement, and a small interactive detail for the curious. It's finally starting to feel like something important happens here.

#gamedev #indiegame
August 5, 2025 at 7:01 PM
Been testing parallax on ambient particles using an orthographic camera. In this scene, the closer butterflies shift more and appear larger to create a stronger sense of depth.

#gamedev #indiegame #ScreenshotSaturday
August 2, 2025 at 7:00 PM
I've set up this shiny, weirdly intimidating tower in the middle of a vista I've been working on. Added some lighting around the edges to give it a more glowing, mysterious vibe.

#gamedev #indiegame #WishlistWednesday
July 30, 2025 at 7:01 PM
Here's an enemy destruction effect I've been working on. Went for something neon, punchy, and bright enough to look like a small fireworks finale.

#gamedev #indiegame #roguelike #ScreenshotSaturday
July 26, 2025 at 7:00 PM
Been working on a paint splash effect that appears when you get a reward. Wanted it to be colorful, satisfying, and to make a literal "splashy" entrance.

#gamedev #indiegame #roguelike #WishlistWednesday
July 23, 2025 at 3:01 PM
Testing prop destruction alongside updated visual effects for the laser beam skill.

#indiedev #indiegame
July 19, 2025 at 3:00 PM
Added a location node you can encounter during a mission. It's a quiet forest area with an old data well at the center, designed to feel abandoned but still holding something valuable.

#gamedev #indiegame #roguelike #WishlistWednesday
July 16, 2025 at 3:01 PM
Slowly improving the effects in my game. I recently updated this hit impact visual by replacing a flat sprite with a particle-based effect. It's not a huge overhaul, but these bits of polish add up over time.

#MotivationMonday #gamedev #indiegame
July 14, 2025 at 3:02 PM
Showing off a new environmental visual effect: a neon glowing border that pulses with music and sound! It makes the level feel more alive during combat and definitely adds some color to the chaos.

#gamedev #indiegame #roguelike
July 11, 2025 at 3:50 PM
Was tinkering with a card skill that blasts a fireball, but then thought... what if YOU were the fireball? Now you can yeet yourself into enemies like a flaming human torpedo. 🔥
#gamedev #indiegame #gaming #roguelike
July 8, 2025 at 5:16 PM
Been tuning up the environment. Added more ambient particles, extra props, and started hand-drawing more things into the background. Here's a quick look at a location node you can explore (and maybe get a little lost in).
#gamedev #indiegame #gaming #roguelike #ScreenshotSaturday
July 5, 2025 at 4:46 PM
Testing out leaf and wind particles for better ambience. Went for a Wind Waker inspired wind effect for a calm, subtle vibe. 💨
#gamedev #indiegame #gaming
July 1, 2025 at 4:48 PM
Been working on special VFXs for rare skill cards that show up during missions! They're a high roll when they appear, so I've been tuning lighting, sound, and slow-mo to make using them feel like a proper reward.
#gamedev #indiegame #roguelike
June 27, 2025 at 6:08 PM
Made some UI improvements for when my character shifts from action to card mode! The goal was to create the feeling of a new scene being painted in, with a stronger visual impact and clearer cues that show you are accessing a deck of skills.

#gamedev #indiegame #roguelike #gaming
June 24, 2025 at 4:17 PM
Painted and coded a new vista for one of my biomes ✨🌳 Enjoy the view!
#gamedev #indiegame #art #gaming
June 20, 2025 at 4:12 PM
Just added a vacuum robot to my game, because why not?
Next step: slap on some lasers and call it a boss fight.
#gamedev #indiegame #unity3d
June 16, 2025 at 3:53 PM
Planned a simple backdrop but got distracted chasing awe over subtlety. Probably spent way more time painting and coding it than I should have, but still worth it!
#gamedev #indiegame
June 13, 2025 at 3:50 PM
When it's Monday and you have to teleport to work and explain to your boss why you're late. Again.

#gamedev #indiegame
June 9, 2025 at 4:13 PM
Fun fact: Comets are mostly ice and dust, basically dirty snowballs flying through space. In my game, they're also a Skill card you can drop on enemy machines! Turns out dirty snowballs hit really hard when falling from orbit.
#gamedev #indiegame #roguelike #screenshotsaturday
June 7, 2025 at 7:17 PM
Added some visual flair to my game's dodge system! Time it right and you trigger a "Perfect Dodge" with a short dramatic, cinematic. Still can't use it to dodge laundry, unfortunately. 🧺
#gamedev #indiegame #roguelike
June 4, 2025 at 3:48 PM
My game's character is enjoying this totally real and genuine sun ☀️! You can tell it’s real because it has a smiley face and a soft holographic shimmer. I’m going outside to stare at it too. It always smiles at me. I think we're getting closer 🙃

#gamedev #indiegame
June 1, 2025 at 5:50 PM
Here's a look at the rewards (skill cards) you get for destroying dangerous machines!
Kinda like when I smashed a Roomba I swore was out to get me. It was just low on battery...but hey, free parts!
#gamedev #indiedev
May 29, 2025 at 6:38 PM
Added a card to my action deckbuilder roguelike where you smack enemies with a giant ham. Yes, a ham. It works disturbingly well!
#gamedev #indiegame #roguelike #screenshotsaturday
May 24, 2025 at 4:40 PM