SkyFell
@skyfellrpg.bsky.social
110 followers 13 following 38 posts
Steampunk fantasy RPG in development by @desertbriar Inspired by Golden Sun/FF7/Radiant Historia/and more Demo release?: TBD
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In a world befallen by calamity, a barrier of light left behind by deities gone protects the remains of civilization from the lich. However, the threat grows while denizens cling to ignorant bliss. Can you break free of the cycle to carve a future for a world frozen in the past?
I really need to update more often haha

wip mapping, most detailed area I've tackled yet

#SkyFell #gamedev #rpgmaker #ツクールMV #screenshotsaturday
Still working on the game, been busy with some behind the scenes asset making

Finally got the intro cinematic colored/composited🎉, just needs some sound design

#SkyFell #indierpg #gamedev #rpgmaker #ツクールMV
Reposted by SkyFell
Reposted by SkyFell
With the UI overhaul coming to a close I'm proud to finally share our new victory sequence.
#rpg|#indiedev|#gamedev
The underground city of Vulcan Grotto
#SkyFell #indierpg #gamedev #rpgmaker #ツクールMV
The finished key art for the game!

#SkyFell #gamedev #rpgmaker #ツクールMV
Thanks to Fire Emblem living rent free in my brain, there's a feature to preview the results of an action/the difference between your agility and the enemy's for strategic QoL
Preview of more exploration mechanics and the fifth area
Be not afraid...unless you've awakened a Fallen Angel

When its hp falls below a threshold, it inflicts fear.
If you awaken another before the fear state expires, you get afflicted with terror, which means a high chance your action fails.
Another major battle mechanic, Team Attacks!

These skills are dual element, the damage influenced by the enemy's weakness/resistance to each element and whether the enemy is staggered.
Some wip lore

Might make some illustrations to spice up the lore books but that's a backburner task for now
The ingame tutorial diagram:
Here's one of the major battle mechanics!

Elemental chains are bonus dmg/effects that occur depending on the type of element used after another on an enemy within a turn.
Rough animation for the intro cutscene
Animation process of one of the party members, Pandora
Test animation in Krita to figure out my workflow/visual style for animated cutscenes in the future
wip of another town, Faerie Hollow
The Old Minesite
Here's an exploration mechanic!

In some low visibility dungeons, you can light up small areas by using Pandora's field ability. If you activate all the lamps in a room, the entire room will be lit.
Test run for my log puzzle mechanics
Showcasing treasure chest animations with Moghunter's Treasure popup plugin
Here’s one of Sylphi’s passive abilities!

Glacial Fusillade: With each basic atk, she gets an ice dagger,up to max 3.

Upon using a single target skill, they’ll be consumed for extra dmg.
Here’s Mikhail’s passive ability!
Soul Harvest: If a basic attack defeats an enemy, restore 20% HP to self.
Equip glyphs onto your catalyst to gain access to various elemental skills and exploit weaknesses of enemies.You'll gain more slots throughout the story and gameplay

Inspired by FF7 materia~
Can't be bothered to fight through enemies in an area you're overleveled for anyway?

No problem, they'll just explode into loot