Cedric Guillemet
@skaven.bsky.social
1.2K followers 940 following 220 posts
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
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Reposted by Cedric Guillemet
Get your calendars and glitter markers out, its time to SAVE THE DATE for our next AHK encounter!

🗓️ 21st-23rd August 2026

2026.evoke.eu

More Infos, as usual, after Easter. We need some time to hibernate!

Are you coming?
#demoscene #evoke2026
Sachant qu'il faudra caser le WE de Pâques 2026 à la Revision!
Reposted by Cedric Guillemet
Graphics Programming weekly - Issue 412 - October 12th, 2025 www.jendrikillner.com/post/graphic...
Reposted by Cedric Guillemet
Graphics Programming weekly - Issue 411 - October 5th, 2025 www.jendrikillner.com/post/graphic...
Fantastic! I'd be curious to see pre-rendered sprites for the pod
I've just released a 4Kb procedural gfx at Deadline demo party! www.pouet.net/prod.php?whi...
It might be the biggest mistake of my life: getting an Amstrad PC 1512 instead of an Amiga.
It's inspiring if you are having fun doing it :)
Your devotion to the scene is impressive. Thank you for your work!
Reposted by Cedric Guillemet
love to read this stuff how Metal Slug achieved that amazing art by using 3 pillars, shapes, coloring and shading 6th-divisions-den.co...
Reposted by Cedric Guillemet
Been fixing lots of little edge cases in the roof generation for my cozy town building game Island Architect.

Really pleased with all the variety that is possible with some simple interactions!

#indiegames #gamedev #cozygames
Reposted by Cedric Guillemet
Graphics Programming weekly - Issue 410 - September 28th, 2025 www.jendrikillner.com/post/graphic...
Reposted by Cedric Guillemet
"Which is your favorite/definitive version of the original Prince of Persia?"

💾As promised-- after 35 years, here's a proper blog post with my thoughts, and the story behind Prince of Persia's multiple 1990s ports.

www.jordanmechner.com/en/latest-ne...
Reposted by Cedric Guillemet
Only 2 colors, but finally some stable 30fps 3d without line-doubling (256x128 or 320x128 pixels) on stock Sega Megadrive :) The bottleneck is the height of the polygons. I exhausted all my ideas so I don't think I can do faster at this resolution.
Amazing! Great work! Now I want to see baked turn table sprites of Wipeout! :)
Reposted by Cedric Guillemet
My team is hiring. Let's join Battlefield 6 Rendering Team (Montréal).
jobs.ea.com/en_US/ca...
Reposted by Cedric Guillemet
Graphics Programming weekly - Issue 409 - September 21st, 2025 www.jendrikillner.com/post/graphic...
salut @froyok.fr , je bosse sur la suite de www.pouet.net/prod.php?whi... , toujours avec OpenGL et je me demande quelle technique de DoF tu utilises dans ton moteur?
Equiratis rodentus by With Love
64k for Windows, 2nd at Evoke 2024
www.pouet.net