Simon Sickle
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simonsickle.com
Simon Sickle
@simonsickle.com
Android Software Engineer at Square

I post about video games, software, science, tech and plenty of random other nonsense. Currently working on my first video game. Opinions are my own.
Reposted by Simon Sickle
WD_BLACK 4TB SN7100 NVMe Internal Gaming SSD Solid State Drive - Gen4 PCIe, M.2 2280, Up to 7,000 MB/s is $209.99 on Amazon buff.ly/Tw59Ej8 #ad
August 20, 2025 at 2:29 AM
@kau.sh on theme with your blog post (kau.sh/blog/reclaim...) I wrote a chrome / Firefox plugin to rip the dashes away from ChatGPTs grimy… tensor cores? (Idk)

github.com/simonsickle/...

Should be in the Mozilla and Chrome web stores in the next few days after reviews are done
reclaiming em-en dashing back from AI and lowercasing - Kaushik Gopal's Website
AI is transforming our tools, our writing, and — apparently now — our sense of typographic originality. But there are two quirks of my writing that now get me side-eye from friends: em and en dashes ...
kau.sh
August 18, 2025 at 12:32 AM
Heavy Metal Alchemist is now available to play online at sicklestudios.itch.io/heavy-metal-...

I’m still making final touches before the game jam is over, and this is very much an alpha level build.
Heavy Metal Alchemist by sicklestudios
Play in your browser
sicklestudios.itch.io
November 28, 2024 at 9:52 AM
The game jam submission is finally coming together. All of this is powered by Godot and the recipes are defined by a custom visual editor plugin!
November 27, 2024 at 12:33 AM
Reposted by Simon Sickle
Hi everyone 🙂, I just wanted to mention that we will be publishing these @godotengine.org shaders for free on our website 🎁. If you’re not subscribed yet, you can do so at the following link : www.jettelly.com/store/books/...

#godot #gamedev #indiedev
November 23, 2024 at 1:13 AM
Whoah, @godotengine.org has some powerful abilities in the custom plugin realm. Now my team can help create recipes without me and I can focus on other areas! Now we can create recipes and elements with ease

#GameDev #GithubGameJam
November 23, 2024 at 3:17 AM
Saving state is crazy easy in @godotengine.org! Just setup a custom resource and add ~2 lines of code.

Custom Resources are certainly the way. I thought I was going to end up spending hours writing a custom save file parser.
November 22, 2024 at 6:23 PM
It’s not much, but it’s finally coming along! This is my first game and soon to be submission for the @github.com game jam, Heavy Metal Alchemist.

github.com/simonsickle/...
November 22, 2024 at 7:33 AM
Maybe I’m just too used to UI development in Android, but I’m really struggling to make what I want in Godot… or maybe that’s a sign that the UI system hasn’t been as big of a focus for them (yet)?

I’m currently working on an alchemy game and need to drag items over to another ui element
November 21, 2024 at 11:23 PM
Just pushed up some modernization to the LibreSprite project for Android. Is anyone interested in me publishing this modern build targeting Android 15? I also fixed an insets bug for the UI.

Source at github.com/simonsickle/...
GitHub - simonsickle/ls-android-deps: A submodule for Android-specific parts/dependencies of LibreSprite
A submodule for Android-specific parts/dependencies of LibreSprite - simonsickle/ls-android-deps
github.com
November 19, 2024 at 8:52 AM
Reposted by Simon Sickle
November 17, 2024 at 5:37 PM
November 17, 2024 at 4:50 PM
Reposted by Simon Sickle
👋 I made a starter pack of past & present Android engs from Block (Square, CashApp..)

Ask us what we think about fragments 😜

If you want to be in this lost, you know what to do 😘 block.xyz/careers/jobs...

#AndroidDev

go.bsky.app/SLiJNP5
November 12, 2024 at 11:26 PM
Just stumbled on a great series of videos from @scottmanley.bsky.social that I highly recommend if you’re interested in our nuclear history.

youtube.com/playlist?lis...
Going Nuclear - The Science Of Nuclear Weapons - YouTube
youtube.com
November 13, 2024 at 2:05 AM