Sim Kaart
@simkaart.co
1K followers 81 following 350 posts
Graphic designer working on games. Currently cooking up something new! Recently released Rift Riff: https://store.steampowered.com/app/2800900/Rift_Riff/ https://simkaart.co
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simkaart.co
Rift Riff now has a bunch of new levels to play! After releasing the game in May, we still had so many ideas floating around. I’m really glad we took the last four months to bring those to life. It now really feels like a complete Rift Riff. Please enjoy! #gamdev #godot #pixelart
simkaart.co
We just released Rift Riff on Google Play and App Store, and I'm mega proud of the work the team did to get this running smoothly in #godot. The way the game has quick rounds, and how its interaction style is built, may (dare I say) even make it a better fit for phones than for desktop #mobilegaming
Reposted by Sim Kaart
adriaan.games
Today, Rift Riff…
- got a major free update on Steam!
- released on iOS and Android!
- is 30% off as part of a Steam Daily Deal!

i'm so proud, and exhausted. please buy & enjoy the game, repost this, leave a review, ∞ 🙏🏼
simkaart.co
New things for Rift Riff! TODAY :D #indiegame #godot #pixelart
simkaart.co
Shooting vertical footage because we’re releasing on vertical next week 🤓 #godot #pixelart #gamedev
simkaart.co
I'll show you the exact contents on release ;) #indiegame #gamedev #godot #pixelart
simkaart.co
We made a whole bunch of cool new stuff for Rift Riff over the last couple of months. And we finally have a release date for that update :) store.steampowered.com/news/app/280...
Rift Riff - Major Update on October 15 - Steam News
More worlds, towers, and monsters, soon!
store.steampowered.com
simkaart.co
🙏 Dang. That must be so good.
simkaart.co
Beautiful. One question: How does one make bacon at home?
simkaart.co
Will my oven also be ai-voice-only-controlled? And airplanes surely too?
simkaart.co
I want to then reference the shape in the building scenario, and show the headset in the combat scenario. I want the two to feel as one, making the player feel more for the ship/buildings, as it relates to the protagonist inside/controlling it. Does that make any sense? Or is it farfetched?
simkaart.co
Then after putting it on, they become the mech/gain control over a ship...
simkaart.co
I was thinking the protagonist could run into this towering statue, and find a mask/crown/headset...
simkaart.co
Is this too weird? (thread) #gamedev #conceptart
simkaart.co
Is it important to do things that are easy and/or feel like a ‘fuck yeah’ in the early stages of designing a game? If I find something hard to understand, how will the player feel? #gamedev
simkaart.co
An idea to add more height to an isometric building grid. Tiles behind other tiles won't be obscured as easily. Plus it makes it look way more dynamic. #gamedev #conceptart #godot
simkaart.co
Trying out tiles. It does make it feel more tactile. But it also adds a layer betweeen the player and the fantasy. Instead of building a castle, you're playing a boardgame building a castle... #gamedev #conceptart
simkaart.co
Sketch for an exploration phase, where you fly your floating-bunny-castle around, gather some spices, and visit a voodoo hut. Where you just try to get as much done as possible until your flappy-fish-hover-engine dies and the horrors of ground level come crawling up your fort again. #gamedev
simkaart.co
Yea. Im now leaning towards pressing a back button to go to the bottom selector. But also, i think moving focus all the way down could allow to jump back into the interface. I also like compare tools, but i’d like the game to stay away from too much comparing, and focus on just playing.
simkaart.co
and then focussing a spot would show the tooltip of that building. Empty spot would prompt to start selecting from the bottom interface again.
simkaart.co
I should be more careful about where the focus is. I think we'd be able to pull it off going back and forth between selection panel below and isometric grid above.
simkaart.co
Next up is a second screen layout to compare, and then trying it out in #godot :)