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shintonephilim.bsky.social
Legion
@shintonephilim.bsky.social
200 followers 490 following 11K posts
Autistic. Demisexual. Dissociative. Feminists. They/Them. Pro-Choice. Pro-LGBTQIA+. Pro-BLM. Pro-Universal Basic Income. Multiculturalism over Nationalism.
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Day 2: We're $177 short of our funding goal. The game is written and edited, two adventures are being prepared, and we've got a lot of music we want to release (our initial stretch goals!) Please join us, or share the link! (🇨🇦 RPG!)
#ttrpg #indierpg #troubleseekers

www.backerkit.com/c/projects/f...
Troubleseekers
You are a Troubleseeker. An agent of Dame Fortuna. You are charged with taking back the luck stolen by the Oligarchs, the rich and powerful who suck the good luck out of others, leaving their victims ...
www.backerkit.com
Kind of like when our character's going to tell a story -- we write out the story on the fly, stream of thought, then submit it. We're apparently good at this. :D
So, we wrote out this 5 act play, laid it out, put clan members in it, made it about the unity of the Clans helping to facilitate these poems between Sun and Moon, while the Darkness struggles in vain to prevent their reunion.

Because why wouldn't we write out the concept of a 5-act play?
To reunite the Sun and Moon and have the Sun purge the Lying Darkness' influence from the Moon.

They WERE going to write poetry and have it sent up as offerings, but their betrothed suggested a play.

(2e rules)
We roll 41. In other words, 'a masterpiece'.
Legend of the Five Rings.
Our character's passed through Yumedo and is in a Rokugan of the past (backstory).
Their body goes through the phases of the moon, glowing from right to left, at a pace not natural for the moon.

And plans to, before the Hidden Emperor arc, before the Clan War...
Eris 2028!
Because she's a LOT better than anything else available.
Sure, my opponents would say that Eris causes strife. Discord. She erodes family values, and wants war. That's all lies, fake news. Eris is a goddess of opportunity. Of testing yourself so you're a better person tomorrow.
Hardship builds character.
In the tough times ahead, you need Eris.
Look, Eris is the victim here.
She wasn't invited to the wedding, but she offered a gift to the fairest. Who was the fairest?
On that day, in that place, it was the bride.
Her opponents should have known better. The goddess of love? Marriage? Wisdom?
And yet, they made it about THEM.
VOTE ERIS!
He's a self-made man! He earned that gold!
The RPGs we spend time with?
Kult, Lords of Gossamer and Shadow, Fabula Ultima.
We've literally run over 200 different game lines (engines) and write RPGs for a living.
Yes. The vast majority of what we've seen had most of the game book cover combat.
A large chunk is character creation and the options provided. Remove all the chargen stuff, you have the combat stuff, and in comparison, that's fairly thin. And once you've got the basics, we've rarely needed to hit the books.

Might be the advantage of coming in early -- some stuff just carries.
Of course we use the rules. Like for combat, we use combat rules. We still make persuasion checks and the like, use social-fu spells, and try to talk our way out of fights as often as possible.

The world's more than just combat, it should feel lived in and something to interact with in non-combat.
Just for reference. The character sheet for this game is 23 pages long. TWENTY-THREE.
And we actually had one session with this game engine. o.o;
We started on B/X. Still our favourite.
We do have to ask ... you say it's fairly crunchy ... in what way? We've found it incredibly simple (as in not giving players a lot of choices), which we feel is its biggest fault.
Pathfinder, we can build damn near anything. 5e? Not so much.
Oh, we weren't saying they were specifically yucking our yum, just in the general sense.

And yeah, we know D&D's mostly a combat game. Most RPGs are, the section on combat far outstrips anything else. That being said? Doesn't mean it has to be played as such.
The only reason our partner has trouble is due to dyscalculia, which makes retention of numbers and doing math anxiety-inducing.

So we handle that part of their sheet. Otherwise, our players know the rules quite well. (We even play Pathfinder 1e)
Our peep, we ran AD&D back in the 80s. We wound up re-reading the rulebook a few years back and were astounded at the mechanics we'd missed.

Compared to AD&D? 5e is a cakewalk. We could run it in our sleep.
As we replied: death of the author.
So what if Gygax wanted us going into dungeons and killing monsters. Big deal. So what?
You pick the game you want to play, you play it the way you want to play it. If you aren't happy with how other people are using the game? Meh.
Don't yuck another person's yum.
well thats a depressing thing to know
in an ideal world the most viewed bit of DnD media would involve, like, playing the actual game as intended and engaging with the mechanics. Not, like, freeform rp with a homeopathic d20 now and then.
Death of the author.
We don't give a flying fig what the creators originally intended. People evolve, games evolve, times change.

We play D&D mostly because it's common, most people know it, and the mechanics are relatively simple.

Then we do what we want with it. And this usually means RP.
Eh, for us, combat and scary holes are the furthest thing from our minds when we play D&D. For us, it's about exploring the world, seeing different cultures, visiting towns and maybe doing side-quests while we're out and about.

We just don't yuck other people's yum.
Reposted by Legion
Proud papa moment: my son J published a letter in the @nytimes.com today (in print tomorrow) on the need to think our definitions of autism.
Reposted by Legion
You can't reason with a Nazi. I'll take the level, thanks.