Sebastien Guillemot
@sebastiengllmt.bsky.social
Co-founder of @PaimaStudios / @dcspark_io
Focus: game development & cryptography
Focus: game development & cryptography
Recently thinking that maybe game engines should ship default terminal multiplexer configs
Lots of times running the engine requires setting up multiple terminal window and it would be nice to have some pre-configured
Experimenting with this idea for our engine
Lots of times running the engine requires setting up multiple terminal window and it would be nice to have some pre-configured
Experimenting with this idea for our engine
June 8, 2025 at 11:57 PM
Recently thinking that maybe game engines should ship default terminal multiplexer configs
Lots of times running the engine requires setting up multiple terminal window and it would be nice to have some pre-configured
Experimenting with this idea for our engine
Lots of times running the engine requires setting up multiple terminal window and it would be nice to have some pre-configured
Experimenting with this idea for our engine
You've probably heard about Midnight and Mina multiple times
But what are they? How do they give privacy? How can they connect to other chains? Why are they exciting?
I cover it all in my latest video + thread ↓
www.youtube.com/watch?v=3vW-...
But what are they? How do they give privacy? How can they connect to other chains? Why are they exciting?
I cover it all in my latest video + thread ↓
www.youtube.com/watch?v=3vW-...
Midnight & Mina: what makes them interesting ZK chains?
YouTube video by Sebastien Guillemot
www.youtube.com
February 2, 2025 at 10:11 PM
You've probably heard about Midnight and Mina multiple times
But what are they? How do they give privacy? How can they connect to other chains? Why are they exciting?
I cover it all in my latest video + thread ↓
www.youtube.com/watch?v=3vW-...
But what are they? How do they give privacy? How can they connect to other chains? Why are they exciting?
I cover it all in my latest video + thread ↓
www.youtube.com/watch?v=3vW-...
every time I find a project I'd be interested in leveraging
> please don't be written in some bs language
> please don't be written in some bs language
> please don't be written in some bs language
the project's Github page
> please don't be written in some bs language
> please don't be written in some bs language
> please don't be written in some bs language
the project's Github page
January 12, 2025 at 1:16 AM
every time I find a project I'd be interested in leveraging
> please don't be written in some bs language
> please don't be written in some bs language
> please don't be written in some bs language
the project's Github page
> please don't be written in some bs language
> please don't be written in some bs language
> please don't be written in some bs language
the project's Github page
Made my first PR to @opentelemetry.io !
github.com/open-telemet...
Used this to build a Javascript-based log collector so that you don't need to run a docker contain just to aggregate logs on dev builds
github.com/open-telemet...
Used this to build a Javascript-based log collector so that you don't need to run a docker contain just to aggregate logs on dev builds
refactor(otlp-transformer): json schema based validation by SebastienGllmt · Pull Request #5265 · open-telemetry/opentelemetry-js
Which problem is this PR solving?
The goal of oltp-transformer is to provide JS-friendly (de)serialization logic for traces, metrics and logs
However, currently, there is no deserialization logic (...
github.com
December 13, 2024 at 4:15 PM
Made my first PR to @opentelemetry.io !
github.com/open-telemet...
Used this to build a Javascript-based log collector so that you don't need to run a docker contain just to aggregate logs on dev builds
github.com/open-telemet...
Used this to build a Javascript-based log collector so that you don't need to run a docker contain just to aggregate logs on dev builds
Sidequest Sunday: I wrote a library to generate beautiful colors from namespaces based on color theory
I call it material-chalk because all namespaces actually get a full Material Design compliant color scheme!
It turns out the math is super interesting with a really great final result! ↓
I call it material-chalk because all namespaces actually get a full Material Design compliant color scheme!
It turns out the math is super interesting with a really great final result! ↓
December 1, 2024 at 9:48 PM
Sidequest Sunday: I wrote a library to generate beautiful colors from namespaces based on color theory
I call it material-chalk because all namespaces actually get a full Material Design compliant color scheme!
It turns out the math is super interesting with a really great final result! ↓
I call it material-chalk because all namespaces actually get a full Material Design compliant color scheme!
It turns out the math is super interesting with a really great final result! ↓
Wake up babe a new developer productivity update just dropped
Deno now supports WASM as a first class citizen! This should save a lot of headaches for Javascript devs trying to use crypto libraries
Deno now supports WASM as a first class citizen! This should save a lot of headaches for Javascript devs trying to use crypto libraries
Deno 2.1 is out 🎉️
🛩️ first class Wasm support
🌳️ Long Term Support branch
⭐️ Improved dependency management
and much more.
deno.com/blog/v2.1
🛩️ first class Wasm support
🌳️ Long Term Support branch
⭐️ Improved dependency management
and much more.
deno.com/blog/v2.1
Deno 2.1: Wasm Imports and other enhancements
Deno 2.1 introduces first-class Wasm imports, built-in tracing with OpenTelemetry, faster `deno compile`, and improved package management.
deno.com
November 22, 2024 at 7:20 AM
Wake up babe a new developer productivity update just dropped
Deno now supports WASM as a first class citizen! This should save a lot of headaches for Javascript devs trying to use crypto libraries
Deno now supports WASM as a first class citizen! This should save a lot of headaches for Javascript devs trying to use crypto libraries
How it feels to work on wizardry combining multiple cryptographic techniques at once
November 20, 2024 at 5:00 PM
How it feels to work on wizardry combining multiple cryptographic techniques at once
Did you just follow me from my post on the other app?
Probably a lot of you have few followers still, so post below to find each other ↓
Probably a lot of you have few followers still, so post below to find each other ↓
November 18, 2024 at 6:41 PM
Did you just follow me from my post on the other app?
Probably a lot of you have few followers still, so post below to find each other ↓
Probably a lot of you have few followers still, so post below to find each other ↓
I'm a bit surprised there are no good Typescript libraries for dealing with generators
I does feel maybe unsolvable given generators are coupled with the custom scheduler you want, but it feels like there should be a middle ground between nothing at all and something specific like redux-saga
I does feel maybe unsolvable given generators are coupled with the custom scheduler you want, but it feels like there should be a middle ground between nothing at all and something specific like redux-saga
November 18, 2024 at 2:33 PM
I'm a bit surprised there are no good Typescript libraries for dealing with generators
I does feel maybe unsolvable given generators are coupled with the custom scheduler you want, but it feels like there should be a middle ground between nothing at all and something specific like redux-saga
I does feel maybe unsolvable given generators are coupled with the custom scheduler you want, but it feels like there should be a middle ground between nothing at all and something specific like redux-saga
I feel like early BlueSky vibes are pretty different than early Threads vibes
Threads felt like a race to be the biggest degenerate possible since the algorithm liked that
BlueSky definitely has a lot more serious posts
Threads felt like a race to be the biggest degenerate possible since the algorithm liked that
BlueSky definitely has a lot more serious posts
November 17, 2024 at 12:08 PM
I feel like early BlueSky vibes are pretty different than early Threads vibes
Threads felt like a race to be the biggest degenerate possible since the algorithm liked that
BlueSky definitely has a lot more serious posts
Threads felt like a race to be the biggest degenerate possible since the algorithm liked that
BlueSky definitely has a lot more serious posts
I recently learned you can write opaque types in Typescript abusing the fact that Symbol keys in object are ignored in most cases and got really excited
Then I realized if everybody ships their own nominal types, I'm going to have to cast everything everywhere and now I'm not so sure about this
Then I realized if everybody ships their own nominal types, I'm going to have to cast everything everywhere and now I'm not so sure about this
November 17, 2024 at 9:33 AM
I recently learned you can write opaque types in Typescript abusing the fact that Symbol keys in object are ignored in most cases and got really excited
Then I realized if everybody ships their own nominal types, I'm going to have to cast everything everywhere and now I'm not so sure about this
Then I realized if everybody ships their own nominal types, I'm going to have to cast everything everywhere and now I'm not so sure about this
So many things in cryptography would be solved if we could just assume everybody has specialized hardware to handle it
It still boggles my mind that out of all the times where that's the case, TPM is the one where Windows 11 decided to force a backwards-incompatible change onto everybody
It still boggles my mind that out of all the times where that's the case, TPM is the one where Windows 11 decided to force a backwards-incompatible change onto everybody
November 17, 2024 at 9:27 AM
So many things in cryptography would be solved if we could just assume everybody has specialized hardware to handle it
It still boggles my mind that out of all the times where that's the case, TPM is the one where Windows 11 decided to force a backwards-incompatible change onto everybody
It still boggles my mind that out of all the times where that's the case, TPM is the one where Windows 11 decided to force a backwards-incompatible change onto everybody
Somehow it always feels like every Typescript notation is 90% of the way to working and then you always have to wrap it with a hack in the end
My latest favorite is that you can't make a generator's `next` return type depend on its input type unless you make it a generator of generators🙄
My latest favorite is that you can't make a generator's `next` return type depend on its input type unless you make it a generator of generators🙄
November 16, 2024 at 8:41 PM
Somehow it always feels like every Typescript notation is 90% of the way to working and then you always have to wrap it with a hack in the end
My latest favorite is that you can't make a generator's `next` return type depend on its input type unless you make it a generator of generators🙄
My latest favorite is that you can't make a generator's `next` return type depend on its input type unless you make it a generator of generators🙄
Hey, new to Bluesky! I work in gamdev and cryptography!
Some of my favorite games:
🌎Earthbound
⬇️Undertale
🤔Life is Strange
👀 Before your Eyes
🎮 almost all SNES games honestly
Some shows I also like:
🔑 Clannad
✨ Madoka Magica
🫵 Nathan for You
🎭 The Rehersal
Some of my favorite games:
🌎Earthbound
⬇️Undertale
🤔Life is Strange
👀 Before your Eyes
🎮 almost all SNES games honestly
Some shows I also like:
🔑 Clannad
✨ Madoka Magica
🫵 Nathan for You
🎭 The Rehersal
November 16, 2024 at 10:07 AM
Hey, new to Bluesky! I work in gamdev and cryptography!
Some of my favorite games:
🌎Earthbound
⬇️Undertale
🤔Life is Strange
👀 Before your Eyes
🎮 almost all SNES games honestly
Some shows I also like:
🔑 Clannad
✨ Madoka Magica
🫵 Nathan for You
🎭 The Rehersal
Some of my favorite games:
🌎Earthbound
⬇️Undertale
🤔Life is Strange
👀 Before your Eyes
🎮 almost all SNES games honestly
Some shows I also like:
🔑 Clannad
✨ Madoka Magica
🫵 Nathan for You
🎭 The Rehersal
We built rock-paper-scissors where you can mathematically prove who won
This is useful in gamedev since it allows moving computation off the server and into the client without introducing vulnerabilities 👍
We'll keep working on it for our own games and share the tools for others to build with it!
This is useful in gamedev since it allows moving computation off the server and into the client without introducing vulnerabilities 👍
We'll keep working on it for our own games and share the tools for others to build with it!
November 16, 2024 at 1:15 AM
We built rock-paper-scissors where you can mathematically prove who won
This is useful in gamedev since it allows moving computation off the server and into the client without introducing vulnerabilities 👍
We'll keep working on it for our own games and share the tools for others to build with it!
This is useful in gamedev since it allows moving computation off the server and into the client without introducing vulnerabilities 👍
We'll keep working on it for our own games and share the tools for others to build with it!