Sean
seanthreed.bsky.social
Sean
@seanthreed.bsky.social
30 followers 52 following 86 posts
Christ is King. Pixel art. Gamedev.
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Finalized character concept for a lil summin’ summin’ I’m cooking up with @murdart.bsky.social . He did the linework, and I did the coloring/rendering. If you like the style, stay tuned. I think it’s gonna be lotsa fun.

Think analog+VHS/cyberhorror

#anime #DBZ #cyberpunk #horror #analoghorror
I like trying to model PS1 weirdos, and baddies lately.

#ps1 #blender #3dmodeling
Feel like I’ve done a decent job here in replicating my character in 32-bit era pixel art. I got a lot of inspiration from the art style seen in Xenogears’ pixel art.
Many seemed to like this one, but I’m only just getting started. Please don’t shoot me btw 😩 bsky.app/profile/sean...
Made a take on the Mateba autorevolver in blender. I like it. Thankya Jesus for the productivity.

#gamedesign #gamedev #blender #3d
Possibly a middle between the two where the brown color is still visible, but darker?
This art from an obscure early 90s Japanese airline sim game is, as the kids say, an absolute vibe.
Look…”normal” to me 😉
Remember that part in the anime Serial Experiments Lain where the serial experiment showed up, and she said the famous line “IT’S SERIAL EXPERIMENTIN’ TIME!”
Reposted by Sean
cool!! thanks for the vid. keep up the splendid work haha
I need to spend a day, or a few days tweaking toon shaders, until I get exactly the result I need, but I’ve been obsessed with modeling, and texturing lately.
I would love to help out in anyway that I can, for sure! This is the video I got my cell from. I’ve made some tweaks to it, but I still think it’s essentially the same exact thing. YouTube has a lot of tutorials like this. m.youtube.com/watch?v=PxAG...
New Anime Cel/Toon Shader for Blender 4.2 and Beyond [EEVEE] - PART 2 Comfee Tutorial
YouTube video by Comfee Mug
m.youtube.com
I can show you the toon shader if you’d like, but it’s just something I picked up from a YouTube channel.
Actually, it was a happy little accident. It’s just the toon shader I was using seems to react to the texture, after I made a dithering layer on the original texture at 20% transparency just to see what it would look like. I had no idea it would react to light like that.
Reposted by Sean
Reposted by Sean
Did I mention that #Skald is nominated for "GotY" and "Best Debut" at Nordic Game Awards this year?

Pretty sweet and, better yet: That means I get to go to the Nordic Game conference in Malmo next week!

Be sure to say "hi" if you see me there😎
Dang this post doin numbers 👀

Bless you all, thank you.
Made a take on the Mateba autorevolver in blender. I like it. Thankya Jesus for the productivity.

#gamedesign #gamedev #blender #3d
Based. I’m working on a variation of a Sileighty sports car now. I say variation, since I’m not trying to create a perfect replica, just a vaguely similar medium-low poly take hehe.
Good taste. I was considering taking notes from it, as well. I didn’t wanna create the exact same gun.
Make it canon in the lore that the character morphs to blinking arrows.
Made a take on the Mateba autorevolver in blender. I like it. Thankya Jesus for the productivity.

#gamedesign #gamedev #blender #3d
Getting kind of a Catherine full body vibe, and I’m down for it. #gamedev
Ok, so I suppose I’m doing cel shading too. Why not? It fits. 👀

#gamedev
Been playing around with 3D lately. What do you think? #anime #gamedev #comics
Sometimes I like to noodle around and make old people music #synthwave